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Channels - Flipped Classroom Combined with Drama in Education: A Case Study in a Greek Primary School :: FRELIP Discovery
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Analyzing Pre-Service Primary School Teachers' Number Teaching Proficiency Through Digital Games: The Case of Minecraft Education
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Transactional Distance and Interaction in Hybrid Education: a Case Study
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Mapping educators’ insights of student problem-solving difficulties while implementing video-assisted self-regulated learning training in classrooms
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Building Classroom Community Using a Whole-Child Approach
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Digital Tools in the Classroom: Measuring the Effectiveness
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Minecraft as an Educational Tool Before, During, and After the Pandemic: A Case Study Research Project
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To Choose or Not to Choose: Establishing a Correlation Between Choice, Collaboration, and Classroom Engagement
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Implementing learning design with learning analytics to scaffold the regulation of collaboration in primary education
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Movement in Math: A Look at Integrating Movement-Based Activities into a Kindergarten Math Classroom
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The Role of Teacher Education in Improving Digital Literacy: A Pre-Service Teacher Case Study
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The Museum of the City: A Case Study of Self-Guided Site Visits for Built Environment Education
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The Impact of Teaching Practice on Student Self-Efficacy in Undergraduate STEM Classrooms
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Using Technology-Supported Mindfulness Tools to Alleviate Test Anxiety in the Elementary Classroom
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Individual and group competitive digital gamification in ESL adult classrooms: a systematic review of effects on vocabulary retention, motivation, and engagement
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Mindfulness Is When “You Don’t Think at All, You Just Do Whatever You Want Without Thinking of the Consequences”: Reframing Mindfulness in a Third-Grade Classroom
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APLU Adaptive Courseware Grant, A Case Study: Implementation at the University Of Mississippi
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Achieving a Scaled Implementation of Adaptive Learning through Faculty Engagement: A Case Study
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The impact of AI-supported online classroom management (AIS-OCM) on attitudes toward english lessons, self-directed online learning, and academic achievement
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Adaptable Selectivity: A Case Study in Evaluating and Selecting Adaptive Learning Courseware at Georgia State University
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AI in Teaching and Learning: A Guide for Educators
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Exploring the Use of Generative AI in Computer Science Education in a Technological University in Ireland
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Analysing AI utilisation in education through learner question types: A constructivist approach
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Meaningful Engagement via Robotic Telepresence: An Exploratory Case Study
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“Is this a trap?”: Student teachers’ perceptions and adoption of GenAI in assessments in three teacher education courses