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Channels - Associations Between Parental Gaming Behaviors and Conversion From Internet Gaming Disorder Noncases to Cases Among Adolescents: Prospective Longitudinal Cohort Study :: FRELIP Discovery
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Associations Between Parental Gaming Behaviors and Conversion From Internet Gaming Disorder Noncases to Cases Among Adolescents: Prospective Longitudinal Cohort Study
Socially Prescribed Perfectionism, Resilience, and Internet Gaming Disorder in Adolescents: 3-Wave Longitudinal Study
Reciprocal Within-Person Dynamics Between Internet Gaming Disorder Symptoms, Physical Activity, and Loneliness Among Chinese Adolescent Gamers: Three-Wave Prospective Cohort Study
Conceptualization and Measurement of Withdrawal Symptoms in Gaming Disorder and Development and Psychometric Validation of the Gaming Withdrawal Symptoms Questionnaire: Cross-Sectional Study
Research Design Processes in Serious Games for Adolescent Mental Health: Systematic Review
Finding Ludemes in Modern Board Games: Analyzing the Top Number One Games of Board Game Geek
Games of Character: The Role of Board, Dice & Card Games in Popular Cinema
Ludus Regularis: The Clergy Game
Mental Health Professionals’ Views on Gaming to Inform Game-Based Interventions: Qualitative Cross-Sectional Study
Mathematical analysis of the Royal Game of Ur
Cultural Transmission in Printed Games of Cupid: Tracing Lines of Descent
Graffiti Games of Central Maharashtra: New Documentations, Revision and Theory
How to Play Board Games? A Framework Proposal for Classroom Settings
Reassessing Roman and Late Antique ‘Marbles Lanes’: One Game or Many?
Sophus Tromholt (1851–1896) – A Neglected Danish Games Inventor
A Study on the Late Antique Board Game Duodecim Scripta/Alea from Stratonikeia and Lagina
Analysis of Spatiotemporal Features in a Virtual Navigation Game Across Different Age Groups: Quantitative Research
Ecological momentary assessment in internet gaming disorder – Interactions between stress, negative emotions, craving and gaming behavior
Substance use amongst individuals with internet gaming disorder and gaming disorder: A scoping review
Analysis of Machine Learning–Based Investigation Into Multivariate Factors of Team Performance in Serious Games: Cross-Sectional Retrospective Study
Social Internet of Things: vision, challenges, and trends
The effect of game on students' achievement in senior secondary school physics in Oyo State
Using Motivational Interviewing to Address Internet Gaming Disorder
Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices
Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry