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When Queer is Normalised: Recognising Representations of Homonormativity in Indian Audiovisual Brand Campaigns
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‘Ardhanareeshwara’ – The Lord Who is Half Woman: Breaking the Gender Binary through Indian Philosophy and Contemporary Gender Studies
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Review;Lives of Circumcised and Veiled Women; A Global-Indian Interplay of Discourses and Narratives, Debangana Chatterjee, 2024. Routledge
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The New German Baldwin and His Company
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Wombs, Wizards, and Wisdom: Bilbo's Journey from Childhood in The Hobbit
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The Journey to Death: Elemental Imagery in the Works of George MacDonald
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Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
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Editors’ Note: American Narratives and Video Games
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Escaping the Absurd. The Corporation and Form in American Psycho
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Imagining Gender(s) in Contemporary Canadian and American Short Fiction
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Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
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The Frontier as American National Identity Narrative in the Red Dead Redemption Games
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Cultivating Culture: Youth Food Movement in the Taos Pueblo Native American Community
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Ashley Hope Pérez. Deformative Fictions. Cruelty and Narrative Ethics in Twentieth-Century Latin American Literature. The Ohio State University Press, 2024.
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Cecilia Josephine Aragón. Borderlands Children’s Theatre: Historical Developments and Emergence of Chicana/o/MexicanAmerican Youth Theatre. Routledge, 2022. Paperback £39.99, Hardback £145.00, eBook £33.99. 158 pages. 22 B/W illustrations. ISBN 9780367559199 (Pb); ISBN 9780367559045 (Hb)
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Erratum
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Video Games as Literature? Realist Discourse in Red Dead Redemption 2
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Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
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Animal Poetics and Literary Thinking
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Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
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Replaying Adolescence: Temporality and Recurrence in Life is Strange and The Catcher in the Rye
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Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree
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“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
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Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series