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The Perfect Feminist Movie Does Not Exist: Screening the Barbie Buzz
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Seeing Reality from a New Dimension
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Amefricanity: Latin America from a Black and Indigenous perspective
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Wombs, Wizards, and Wisdom: Bilbo's Journey from Childhood in The Hobbit
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Rewriting Herstory: Women from Micro-Histories to South African Fiction
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Visual Dialogues on Gender: Women’s Perspectives from the UAE, Saudi Arabia, and Qatar
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Their Plea for Freedom – Their Flight from Home: Jewish Women’s Quest for Education, Love, and Anarchism
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Teaching Hurricane María: From Chaos and Crisis to Healing and Resistance in Contemporary Puerto Rican Fiction
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Public Discourses about/by Women Migrants and Refugees from Central and Eastern Europe: (in)Visibility and (dis)Empowerment
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Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
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“We can give it different form”: From garbage to beauty — raising ecological and gender justice awareness through the art of Meena Kayastha
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“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
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There, Then Back There Again: A Personal Reflection on Environmental Responsibility While Traveling Abroad
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An “Indian” American Congressman: Dalip Singh Saund’s Indian Heritage and His 1956 Journey to Congress
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Erratum
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Editors’ Note: American Narratives and Video Games
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Video Games as Literature? Realist Discourse in Red Dead Redemption 2
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Animal Poetics and Literary Thinking
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Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
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Replaying Adolescence: Temporality and Recurrence in Life is Strange and The Catcher in the Rye
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Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree
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Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
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Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
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Playing the American Nightmare: Japanese Horror Games at the Millennial Turn