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TOC
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Front Matter
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Intersecting at the Real: Painting, Writing, and Human Community in Adalbert Stifter’s Nachkommenschaften (1864)
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Notes on an Installation: Crater of a Home, Corner of a Mind
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Transgressing the Intellectual Status Quo: How Transhumanism Seeks to Overcome More than Biological Limitations
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Transitions of a Myth? The Idea of a Language-Defined Kulturnation in Germany
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Ernst, Jutta/Florian Freitag (Eds.). Transkulturelle Dynamiken. Aktanten – Prozesse – Theorien. Bielefeld: Transcript, 2015.
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On the Question of ‘Real Modern Art’ in East Germany: Werner Tübke’s Fünf Kontinente
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About the Authors
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Huyssen, Andreas. Miniature Metropolis: Literature in an Age of Photography and Film. Cambridge, MA and London, UK: Harvard UP, 2015.
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Erratum
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Editors’ Note: American Narratives and Video Games
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Video Games as Literature? Realist Discourse in Red Dead Redemption 2
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Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
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Animal Poetics and Literary Thinking
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Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
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Replaying Adolescence: Temporality and Recurrence in Life is Strange and The Catcher in the Rye
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Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree
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Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
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“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
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Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
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Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
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Playing Moby-Dick: Agency, Disempowerment, and Adaptation in Nantucket
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The Frontier as American National Identity Narrative in the Red Dead Redemption Games