Channels
Calvert, Katherine E. Modeling Motherhood in Weimar Germany: Political and Psychological Discourses in Women’s Writing. Camden House, 2023.
Helen Finch. German-Jewish Life Writing in the Aftermath of the Holocaust: Beyond Testimony. Camden House, 2023.
Transitions of a Myth? The Idea of a Language-Defined Kulturnation in Germany
On the Question of ‘Real Modern Art’ in East Germany: Werner Tübke’s Fünf Kontinente
Fossil-Fueled Discourse
Book Review: Stolleis, Michael. Origins of the German Welfare State: Social Policy in Germany to 1945. New York: Springer, 2013.
A Woman’s Revolutionary Discourse: Olympe De Gouges
Intersecting at the Real: Painting, Writing, and Human Community in Adalbert Stifter’s Nachkommenschaften (1864)
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Video Games as Literature? Realist Discourse in Red Dead Redemption 2
Anke Finger and Julie Shoults, Editors. Women in German Expressionism: Gender / Sexuality / Activism. U of Michigan P, 2023.
Chris Marker. Early Film Writings, edited by Steven Ungar. Translated by Sally Shafto, U of Minnesota P, 2024.
Public Discourses about/by Women Migrants and Refugees from Central and Eastern Europe: (in)Visibility and (dis)Empowerment
Review;Lives of Circumcised and Veiled Women; A Global-Indian Interplay of Discourses and Narratives, Debangana Chatterjee, 2024. Routledge
Review: Dana J. Gavin, Generative AI and the Future of the Humanities. Reading, Writing, Teaching, Labor Palgrave, 2025. 116 pages. Hardcover. $44.99. ISBN 978-3-032-06533-9
Erratum
Editors’ Note: American Narratives and Video Games
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Animal Poetics and Literary Thinking
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Replaying Adolescence: Temporality and Recurrence in Life is Strange and The Catcher in the Rye
Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn