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Entrepreneurial Mindset Profile in Japan and the U.S.
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Intersecting at the Real: Painting, Writing, and Human Community in Adalbert Stifter’s Nachkommenschaften (1864)
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Helen Finch. German-Jewish Life Writing in the Aftermath of the Holocaust: Beyond Testimony. Camden House, 2023.
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Calvert, Katherine E. Modeling Motherhood in Weimar Germany: Political and Psychological Discourses in Women’s Writing. Camden House, 2023.
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Anke Finger and Julie Shoults, Editors. Women in German Expressionism: Gender / Sexuality / Activism. U of Michigan P, 2023.
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Who’s Afraid of the Kitchen? Representations of the Kitchen in Three US Films, The Children’s Hour, Breakfast at Tiffany’s and Blue Jasmine
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‘Breaking’ the Silence and ‘Fighting’ Back: Changing Representations of Female Response to Gender-Based Violence in Select Malayalam Films
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Huyssen, Andreas. Miniature Metropolis: Literature in an Age of Photography and Film. Cambridge, MA and London, UK: Harvard UP, 2015.
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Book Review: Heiduschke, Sebastian. East German Cinema: DEFA and Film History. New York: Palgrave MacMillan, 2013.
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Review: Dana J. Gavin, Generative AI and the Future of the Humanities. Reading, Writing, Teaching, Labor Palgrave, 2025. 116 pages. Hardcover. $44.99. ISBN 978-3-032-06533-9
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Erratum
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Editors’ Note: American Narratives and Video Games
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Video Games as Literature? Realist Discourse in Red Dead Redemption 2
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Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
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Animal Poetics and Literary Thinking
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Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
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Replaying Adolescence: Temporality and Recurrence in Life is Strange and The Catcher in the Rye
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Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree
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Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
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“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
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Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
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Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
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Playing Moby-Dick: Agency, Disempowerment, and Adaptation in Nantucket
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The Frontier as American National Identity Narrative in the Red Dead Redemption Games