Channels
Ashley Hope Pérez. Deformative Fictions. Cruelty and Narrative Ethics in Twentieth-Century Latin American Literature. The Ohio State University Press, 2024.
Imagining Gender(s) in Contemporary Canadian and American Short Fiction
Amefricanity: Latin America from a Black and Indigenous perspective
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Rewriting Herstory: Women from Micro-Histories to South African Fiction
Webb Keane, Animals, Robots, Gods: Adventures in the Moral Imagination (Princeton University Press, 2025)
Editors’ Note: American Narratives and Video Games
Escaping the Absurd. The Corporation and Form in American Psycho
Teaching Hurricane María: From Chaos and Crisis to Healing and Resistance in Contemporary Puerto Rican Fiction
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
The Frontier as American National Identity Narrative in the Red Dead Redemption Games
Book Review: Etkind, Alexander, Rory Finnen et al. Remembering Katyn. Cambridge, UK and Malden, MA: Polity Press, 2012.
Cultivating Culture: Youth Food Movement in the Taos Pueblo Native American Community
An “Indian” American Congressman: Dalip Singh Saund’s Indian Heritage and His 1956 Journey to Congress
Cecilia Josephine Aragón. Borderlands Children’s Theatre: Historical Developments and Emergence of Chicana/o/MexicanAmerican Youth Theatre. Routledge, 2022. Paperback £39.99, Hardback £145.00, eBook £33.99. 158 pages. 22 B/W illustrations. ISBN 9780367559199 (Pb); ISBN 9780367559045 (Hb)
Erratum
Video Games as Literature? Realist Discourse in Red Dead Redemption 2
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Animal Poetics and Literary Thinking
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Replaying Adolescence: Temporality and Recurrence in Life is Strange and The Catcher in the Rye
Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
Playing Moby-Dick: Agency, Disempowerment, and Adaptation in Nantucket