Channels
“Vous en avez d’autres comme celui-ci?” (“Do you have any more like this one?”): Teaching Françoise Sagan’s 1954 Novel Bonjour tristesse to 21st-century Students
Erratum
Editors’ Note: American Narratives and Video Games
Video Games as Literature? Realist Discourse in Red Dead Redemption 2
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Animal Poetics and Literary Thinking
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Replaying Adolescence: Temporality and Recurrence in Life is Strange and The Catcher in the Rye
Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Playing Moby-Dick: Agency, Disempowerment, and Adaptation in Nantucket
The Frontier as American National Identity Narrative in the Red Dead Redemption Games
Sleater-Kinney’s Electric Feminism
Who’s Afraid of the Kitchen? Representations of the Kitchen in Three US Films, The Children’s Hour, Breakfast at Tiffany’s and Blue Jasmine
Female Language in Research Articles Written by Transgender Scientists
‘Breaking’ the Silence and ‘Fighting’ Back: Changing Representations of Female Response to Gender-Based Violence in Select Malayalam Films
A Woman’s Revolutionary Discourse: Olympe De Gouges
Hic Sunt Dracones
“A new sense of life’s possibilities”
“Each of Us Contains the Other”
The New German Baldwin and His Company
Baldwin’s European Digital Circulation