Similar Items: Scalable Multi-Agent Formation Control in RTS Games: A Virtual Anchor and Fluid-Based Allocation
- Simulation Study on the Scalability of Channel-All-Around Reconfigurable Field-Effect Transistors With Gate-Controlled Polarity
- A Novel Forgetting Technique with Random Walk Sampling for Scalable and Adaptive Stream-Based Recommender Systems
- A Reinforcement Learning Engine With Reduced Action and State Space for Scalable Cyber‐Physical Optimal Response
- The MEG21 Unified Model for Modern Electronic Games of the 21st Century based on Electroencephalography-controlled Brain-Computer Interface
- Autonomous AI ‘Virtual Engineer’ for Chip Design
- Meta‐Optimized Twin Delayed DDPG Reinforcement Learning Agent for Multiobjective Control of Shunt Active Power Filters