Leach, C., & Marais, P. (2014). A GPU-Based level of detail system for the real-time simulation and rendering of large-scale granular terrain. Department of Computer Science.
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Chicago Style (17th ed.) Citation
Leach, Craig, and Patrick Marais. A GPU-Based Level of Detail System for the Real-time Simulation and Rendering of Large-scale Granular Terrain. Department of Computer Science, 2014.
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MLA (9th ed.) Citation
Leach, Craig, and Patrick Marais. A GPU-Based Level of Detail System for the Real-time Simulation and Rendering of Large-scale Granular Terrain. Department of Computer Science, 2014.
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Warning: These citations may not always be 100% accurate.