(2026). Nostalgia-Driven Gamification as a Digital Media Strategy for Enhancing Exercise Engagement among Older Adults in an Aging Society. Studies in Media and Communication.
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Chicago Style (17th ed.) Citation
"Nostalgia-Driven Gamification as a Digital Media Strategy for Enhancing Exercise Engagement Among Older Adults in an Aging Society."
Studies in Media and Communication 2026.
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MLA (9th ed.) Citation
"Nostalgia-Driven Gamification as a Digital Media Strategy for Enhancing Exercise Engagement Among Older Adults in an Aging Society."
Studies in Media and Communication, 2026.
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Warning: These citations may not always be 100% accurate.