(2025). Between Expectation and Market Success: Hype as A Consumer Decision-Making Mediator in the Computer Game Industry. Marketing of Scientific and Research Organizations.
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Chicago Style (17th ed.) Citation
"Between Expectation and Market Success: Hype as A Consumer Decision-Making Mediator in the Computer Game Industry."
Marketing of Scientific and Research Organizations 2025.
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MLA (9th ed.) Citation
"Between Expectation and Market Success: Hype as A Consumer Decision-Making Mediator in the Computer Game Industry."
Marketing of Scientific and Research Organizations, 2025.
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Warning: These citations may not always be 100% accurate.