(2026). An Adaptive Swarm Clustering Algorithm for Game AI Based on Reinforcement Learning Godot and Particle Swarm Optimization (RLGPSO). Kinetik : Game Technology, Information System, Computer Network, Computing, Electronics, and Control.
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Chicago Style (17th ed.) Citation
"An Adaptive Swarm Clustering Algorithm for Game AI Based on Reinforcement Learning Godot and Particle Swarm Optimization (RLGPSO)."
Kinetik : Game Technology, Information System, Computer Network, Computing, Electronics, and Control 2026.
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MLA (9th ed.) Citation
"An Adaptive Swarm Clustering Algorithm for Game AI Based on Reinforcement Learning Godot and Particle Swarm Optimization (RLGPSO)."
Kinetik : Game Technology, Information System, Computer Network, Computing, Electronics, and Control, 2026.
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Warning: These citations may not always be 100% accurate.