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Autonomous landing of a fixed-Wing unmanned aircraft with partialwing and stabiliser losses
Published 2017Get full text
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Scheduling strategies to improve quality of service for heterogeneous data over resource constrained wireless mesh networks
Published 2017Get full text
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Reinforcement learning in the Minecraft gaming environment
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Quantification and improvement of state consistency in a virtual environment under adverse network conditions
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VAST : a scalable spatial publish and subscribe system integrated with Minecraft
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FPGA implementation of a network coding capable switch
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Hierarchical Reinforcement Learning in Minecraft
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Decoupling state computation and state dissemination for scalable virtual environments using spatial publish/subscribe
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Development of a full-stack RoboRacer autonomous racing system capable of overtaking in a head-to-head race
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Markerless augmented reality on ubiquitous mobile devices with integrated sensors
Published 2011Get full text
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A state management and persistency architecture for peer-to-peer massively multi-user virtual environments
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The development of an efficient and secure product entitlement system for Pay-TV in modern attack scenarios
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A hybrid peer-to-peer middleware plugin for an existing client/server massively multiplayer online game
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Real-time Software Hand Pose Recognition using Single View Depth Images
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Towards securing software of embedded Linux devices
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Forecasting methods for cloud hosted resources, a comparison
Published 2015Get full text
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