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  1. A comparative study of interest management schemes in peer-to-peer massively multiuser networked virtual environment by Malherbe, Tielman

    Published 2016
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    Thesis
  2. Autonomous landing of a fixed-Wing unmanned aircraft with partialwing and stabiliser losses by Hugo, Gideon

    Published 2017
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    Thesis
  3. Scheduling strategies to improve quality of service for heterogeneous data over resource constrained wireless mesh networks by Sheikh, Sajid Mubashir

    Published 2017
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    Thesis
  4. Reinforcement learning in the Minecraft gaming environment by Reynard, Matthew

    Published 2020
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    Thesis
  5. Quantification and improvement of state consistency in a virtual environment under adverse network conditions by Schoonwinkel, Daniel

    Published 2020
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    Thesis
  6. VAST : a scalable spatial publish and subscribe system integrated with Minecraft by Smith, Miguel

    Published 2020
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    Thesis
  7. FPGA implementation of a network coding capable switch by De Villiers, Daniel Bernard Beaumont

    Published 2020
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    Thesis
  8. Hierarchical Reinforcement Learning in Minecraft by Rossouw, Francois Armand

    Published 2021
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    Thesis
  9. Decoupling state computation and state dissemination for scalable virtual environments using spatial publish/subscribe by Smit, Petrus Jurgens

    Published 2025
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    Thesis
  10. Development of a full-stack RoboRacer autonomous racing system capable of overtaking in a head-to-head race by Flood, Christopher Michael

    Published 2026
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    Thesis
  11. Markerless augmented reality on ubiquitous mobile devices with integrated sensors by Van Wyk, Carel

    Published 2011
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    Thesis
  12. A state management and persistency architecture for peer-to-peer massively multi-user virtual environments by Gilmore, John Sebastian

    Published 2013
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    Thesis
  13. The development of an efficient and secure product entitlement system for Pay-TV in modern attack scenarios by Coetzee, Dirk Badenhorst

    Published 2013
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    Thesis
  14. A hybrid peer-to-peer middleware plugin for an existing client/server massively multiplayer online game by Croucher, Darren Armstrong

    Published 2014
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    Thesis
  15. Real-time Software Hand Pose Recognition using Single View Depth Images by Alberts, Stefan Francois

    Published 2014
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  16. Towards securing software of embedded Linux devices by Van Tonder, Rijnard

    Published 2015
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    Thesis
  17. Forecasting methods for cloud hosted resources, a comparison by Van Greunen, Manrich

    Published 2015
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    Thesis