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Volumetric cloud generation using a Chinese brush calligraphy style
Published 2015Get full text
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Fast, realistic terrain synthesis
Published 2016Get full text
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Evolving controllable emergent crowd behaviours with Neuro-Evolution
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Multitouch-based collaborative pre-visualisation for computer animation
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Procedurally generating surface detail for 3D models using voxel-based cellular automata
Published 2016Get full text
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Accelerated coplanar facet radio synthesis imaging
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Procedurally generated realistic virtual rural worlds
Published 2016Get full text
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Accelerating radio transient detection using the Bispectrum algorithm and GPGPU
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Enhancing colour-coded poll sheets using computer vision as a viable Audience Response System (ARS) in Africa
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Typing training through gamification
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Searching for patterns in Conway's Game of Life
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A user interface for terrain modelling in virtual reality using a head mounted display
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A low cost virtual reality interface for educational games
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Particle selection and parameterisation in virtual reality
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Volcanic skyscapes
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Data preparation and visualization for the SWAN refraction model
Published 2014Get full text
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Digital reconstruction of District Six architecture from archival photographs
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An Adjectival Interface for procedural content generation
Published 2014Get full text
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