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Unity-inspired object-oriented concurrent system development
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Standards for exchanging digital geo-referenced information
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Constructing minimal acyclic deterministic finite automata
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A Simulation study of traffic conditioner performance
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Migrating to a real-time distributed parallel simulator architecture
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An empirically derived system for high-speed shadow rendering
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A case-study based assessment of Agile software development
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Performance investigation into selected object persistence stores
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Location inaccuracies in WSAN placement algorithms
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Finite state automaton construction through regular expression hashing
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Design and implementation of a high resolution soft real-time timer
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Constructing concept lattices and compressed pseudo-lattices
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Thesis