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  1. E-learning tools for enhanced teaching and learning of IsiNdebele in a rural context

    Published 2022
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    Thesis
  2. Book widgets as a gamification tool to support teaching and learning in Grade 5

    Published 2023
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  3. Exploring escape rooms as a game-based learning approach to promote student motivation

    Published 2023
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  4. Lecturers’ experiences of facilitating fully online programmes in higher education

    Published 2023
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  5. Exploring Grade 6 and 7 teachers' use of social media applications as pedagogical tools

    Published 2024
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    Thesis