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The Shape-Shifter: A Social Design Method for Participatory Evaluation of AI and Society Controversies
Published in International Journal of Design (2026)Subjects: “…Art…”
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Designerly Perspectives on AI
Published in International Journal of Design (2026)Subjects: “…Art…”
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Arts of Living with Machines
Published in International Journal of Design (2026)Subjects: “…Art…”
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Living in an Algorithmic Error: A Disabled Cyborg Perspective on AI
Published in International Journal of Design (2026)Subjects: “…Art…”
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Designing Aesthetics of Intelligence
Published in International Journal of Design (2026)Subjects: “…Art…”
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The Voice as a Coordinated Bodily System: Embodied Learning, Anatomy, and Vocal Pedagogy
Published in The STEAM Journal (2026)Subjects: “…Art…”
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Art as Resistance, Art as Hope: The Crane, the Nopal, and the Knowledge They Carry
Published in The STEAM Journal (2026)Subjects: “…Art…”
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The Secret Science of Songs. Created by All Children Everywhere
Published in The STEAM Journal (2026)Subjects: “…Art…”
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Show and Tell: Integrating the Arts into Transdisciplinary Public Health and Community Organizing Education
Published in The STEAM Journal (2026)Subjects: “…Art…”
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Integrating STEAM Through Honeybee Education in Southern Appalachia
Published in The STEAM Journal (2026)Subjects: “…Art…”
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Mita y Mita: Bilingualism Beyond Identity Borders
Published in The STEAM Journal (2026)Subjects: “…Art…”
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Home: Transforming a Public Arts Grant into a Community Project
Published in The STEAM Journal (2026)Subjects: “…Art…”
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The Team in STEAM: Integrating Disciplinary Practices into Project-Based Experiences
Published in The STEAM Journal (2026)Subjects: “…Art…”
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FractSynth: Exploring Glitch Timbres with Chaos Theory
Published in The STEAM Journal (2026)Subjects: “…Art…”
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From Vibration to Visualization: Building an Real-Time Audio Visualization System for Learning and Exploration using PyQt5
Published in The STEAM Journal (2026)Subjects: “…Art…”
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