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The shift to 6G communications: vision and requirements
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Computer Games…”
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Social Internet of Things: vision, challenges, and trends
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Computer Games…”
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A model-driven approach to ensure trust in the IoT
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Computer Games…”
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Multiple Kinect based system to monitor and analyze key performance indicators of physical training
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Computer Games…”
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An efficient attribute-based hierarchical data access control scheme in cloud computing
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Computer Games…”
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The effect of eye movements and cultural factors on product color selection
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Computer Games…”
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Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Computer Games…”
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Facial UV map completion for pose-invariant face recognition: a novel adversarial approach based on coupled attention residual UNets
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Computer Games…”
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Medical image processing with contextual style transfer
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Computer Games…”
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Newspaper article-based agent control in smart city simulations
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Computer Games…”
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TSME: a trust-based security scheme for message exchange in vehicular Ad hoc networks
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Computer Games…”
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TMaR: a two-stage MapReduce scheduler for heterogeneous environments
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Computer Games…”
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Deep learning scheme for character prediction with position-free touch screen-based Braille input method
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Computer Games…”
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A collaborative healthcare framework for shared healthcare plan with ambient intelligence
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Computer Games…”
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SD2PA: a fully safe driving and privacy-preserving authentication scheme for VANETs
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Computer Games…”
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Modelling email traffic workloads with RNN and LSTM models
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Computer Games…”
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Robust cooperative car-parking: implications and solutions for selfish inter-vehicular social behaviour
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Computer Games…”
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Automatic, location-privacy preserving dashcam video sharing using blockchain and deep learning
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Computer Games…”
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CAPHAR: context-aware personalized human activity recognition using associative learning in smart environments
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Computer Games…”
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Cloud spot instance price prediction using NN regression
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Computer Games…”
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