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  1. Mental Health Professionals’ Views on Gaming to Inform Game-Based Interventions: Qualitative Cross-Sectional Study

    Published in JMIR Serious Games (2026)
    Subjects: “…Computer Games…”
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  2. Balance Assessment Using Gamified Digital Technology in Community-Dwelling Older Adults: Mixed Methods Validation Study and Randomized Controlled Trial

    Published in JMIR Serious Games (2026)
    Subjects: “…Computer Games…”
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  3. Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry

    Published in JMIR Serious Games (2026)
    Subjects: “…Computer Games…”
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  4. Analysis of Machine Learning–Based Investigation Into Multivariate Factors of Team Performance in Serious Games: Cross-Sectional Retrospective Study

    Published in JMIR Serious Games (2026)
    Subjects: “…Computer Games…”
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  5. Research Design Processes in Serious Games for Adolescent Mental Health: Systematic Review

    Published in JMIR Serious Games (2026)
    Subjects: “…Computer Games…”
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  6. Navigating Virtual Reality in Stroke Rehabilitation: Scoping Review of Diverse Intervention Effects

    Published in JMIR Serious Games (2026)
    Subjects: “…Computer Games…”
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  7. Analysis of Spatiotemporal Features in a Virtual Navigation Game Across Different Age Groups: Quantitative Research

    Published in JMIR Serious Games (2026)
    Subjects: “…Computer Games…”
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  8. Development and Usability of the “FORTEe Get Strong” App to Promote Physical Activity and Health Awareness in Children and Adolescents With Cancer During Intensive Treatment Using...

    Published in JMIR Serious Games (2026)
    Subjects: “…Computer Games…”
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  9. Conceptualization and Measurement of Withdrawal Symptoms in Gaming Disorder and Development and Psychometric Validation of the Gaming Withdrawal Symptoms Questionnaire: Cross-Secti...

    Published in JMIR Serious Games (2026)
    Subjects: “…Computer Games…”
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  10. Virtual Reality–Based Pain Modulation in Subacute Musculoskeletal Injury: Functional Near-Infrared Spectroscopy Study of Neural and Behavioral Correlates

    Published in JMIR Serious Games (2026)
    Subjects: “…Computer Games…”
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  11. Reciprocal Within-Person Dynamics Between Internet Gaming Disorder Symptoms, Physical Activity, and Loneliness Among Chinese Adolescent Gamers: Three-Wave Prospective Cohort Study

    Published in JMIR Serious Games (2026)
    Subjects: “…Computer Games…”
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  12. User Experience of a Virtual Reality–Based Treadmill for Children With a Chronic Disease Affecting Physical Health: Cross-Sectional Feasibility Study

    Published in JMIR Serious Games (2026)
    Subjects: “…Computer Games…”
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  13. Socially Prescribed Perfectionism, Resilience, and Internet Gaming Disorder in Adolescents: 3-Wave Longitudinal Study

    Published in JMIR Serious Games (2026)
    Subjects: “…Computer Games…”
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  14. Associations Between Parental Gaming Behaviors and Conversion From Internet Gaming Disorder Noncases to Cases Among Adolescents: Prospective Longitudinal Cohort Study

    Published in JMIR Serious Games (2026)
    Subjects: “…Computer Games…”
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