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  1. Games for Bisimulations and Abstraction

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  2. A Framework for Certified Self-Stabilization

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  3. Branching Bisimilarity of Normed BPA Processes as a Rational Monoid

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  4. Faithful (meta-)encodings of programmable strategies into term rewriting systems

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  5. Statman's Hierarchy Theorem

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  6. The Universal Process

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  7. Computing Solution Operators of Boundary-value Problems for Some Linear Hyperbolic Systems of PDEs

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  8. Multiactive objects and their applications

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  9. An intensionally fully-abstract sheaf model for $pi$ (expanded version)

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  10. Cyclic Datatypes modulo Bisimulation based on Second-Order Algebraic Theories

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  11. The Data Complexity of Description Logic Ontologies

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  12. Bounded degree and planar spectra

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  13. Bottom-up automata on data trees and vertical XPath

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  14. Adding Path-Functional Dependencies to the Guarded Two-Variable Fragment with Counting

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  15. Boundedness in languages of infinite words

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  16. Modular, Fully-abstract Compilation by Approximate Back-translation

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  17. Normalisation by Evaluation for Type Theory, in Type Theory

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  18. Games and Strategies as Event Structures

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  19. Strong normalization of lambda-Sym-Prop- and lambda-bar-mu-mu-tilde-star- calculi

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  20. Lax orthogonal factorisations in monad-quantale-enriched categories

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