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Ludus Regularis: The Clergy Game
Published in Board Game Studies Journal (2023)Subjects: “…Technology & Engineering — Computing…”
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Finding Ludemes in Modern Board Games: Analyzing the Top Number One Games of Board Game Geek
Published in Board Game Studies Journal (2023)Subjects: “…Technology & Engineering — Computing…”
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Maldivian Chess (Raazuvaa)
Published in Board Game Studies Journal (2023)Subjects: “…Technology & Engineering — Computing…”
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How to Play Board Games? A Framework Proposal for Classroom Settings
Published in Board Game Studies Journal (2022)Subjects: “…Technology & Engineering — Computing…”
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Games of Character: The Role of Board, Dice & Card Games in Popular Cinema
Published in Board Game Studies Journal (2022)Subjects: “…Technology & Engineering — Computing…”
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Schälchenkreise in Xanthos
Published in Board Game Studies Journal (2022)Subjects: “…Technology & Engineering — Computing…”
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The shift to 6G communications: vision and requirements
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Technology & Engineering — Computing…”
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Social Internet of Things: vision, challenges, and trends
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Technology & Engineering — Computing…”
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A model-driven approach to ensure trust in the IoT
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Technology & Engineering — Computing…”
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Multiple Kinect based system to monitor and analyze key performance indicators of physical training
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Technology & Engineering — Computing…”
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The effect of eye movements and cultural factors on product color selection
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Technology & Engineering — Computing…”
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Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Technology & Engineering — Computing…”
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Facial UV map completion for pose-invariant face recognition: a novel adversarial approach based on coupled attention residual UNets
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Technology & Engineering — Computing…”
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Medical image processing with contextual style transfer
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Technology & Engineering — Computing…”
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Newspaper article-based agent control in smart city simulations
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Technology & Engineering — Computing…”
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TSME: a trust-based security scheme for message exchange in vehicular Ad hoc networks
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Technology & Engineering — Computing…”
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TMaR: a two-stage MapReduce scheduler for heterogeneous environments
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Technology & Engineering — Computing…”
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Deep learning scheme for character prediction with position-free touch screen-based Braille input method
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Technology & Engineering — Computing…”
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A collaborative healthcare framework for shared healthcare plan with ambient intelligence
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Technology & Engineering — Computing…”
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SD2PA: a fully safe driving and privacy-preserving authentication scheme for VANETs
Published in Human-centric Computing and Information Sciences (2020)Subjects: “…Technology & Engineering — Computing…”
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