Search Results - Computer Engineering

  1. Modelling email traffic workloads with RNN and LSTM models

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  2. Robust cooperative car-parking: implications and solutions for selfish inter-vehicular social behaviour

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  3. Automatic, location-privacy preserving dashcam video sharing using blockchain and deep learning

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  4. CAPHAR: context-aware personalized human activity recognition using associative learning in smart environments

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  5. Cloud spot instance price prediction using NN regression

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  6. Mental Health Professionals’ Views on Gaming to Inform Game-Based Interventions: Qualitative Cross-Sectional Study

    Published in JMIR Serious Games (2026)
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  7. Balance Assessment Using Gamified Digital Technology in Community-Dwelling Older Adults: Mixed Methods Validation Study and Randomized Controlled Trial

    Published in JMIR Serious Games (2026)
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  8. Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry

    Published in JMIR Serious Games (2026)
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  9. Analysis of Machine Learning–Based Investigation Into Multivariate Factors of Team Performance in Serious Games: Cross-Sectional Retrospective Study

    Published in JMIR Serious Games (2026)
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  10. Research Design Processes in Serious Games for Adolescent Mental Health: Systematic Review

    Published in JMIR Serious Games (2026)
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  11. Navigating Virtual Reality in Stroke Rehabilitation: Scoping Review of Diverse Intervention Effects

    Published in JMIR Serious Games (2026)
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  12. Analysis of Spatiotemporal Features in a Virtual Navigation Game Across Different Age Groups: Quantitative Research

    Published in JMIR Serious Games (2026)
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  13. Development and Usability of the “FORTEe Get Strong” App to Promote Physical Activity and Health Awareness in Children and Adolescents With Cancer During Intensive Treatment Using...

    Published in JMIR Serious Games (2026)
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  14. Conceptualization and Measurement of Withdrawal Symptoms in Gaming Disorder and Development and Psychometric Validation of the Gaming Withdrawal Symptoms Questionnaire: Cross-Secti...

    Published in JMIR Serious Games (2026)
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  15. Virtual Reality–Based Pain Modulation in Subacute Musculoskeletal Injury: Functional Near-Infrared Spectroscopy Study of Neural and Behavioral Correlates

    Published in JMIR Serious Games (2026)
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  16. Implementasi Metode Trend Moment untuk Analisis Tren Penjualan Roofing di Toko S3 Kota Pasuruan

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  17. Klasterisasi Berita Berbahasa Indonesia Menggunakan Model K-Means Dan Indobert Untuk Menentukan Berita Hoaks

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  18. Perancangan Game Nusan Guesser Bertema Sejarah Berbasis Android Menggunakan Metode Game Development Life Cycle

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  19. ARKBOOK Untuk Pembelajaran Sejarah Menggunakan Augmented Reality

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  20. Rancang Bangun Media Pengenalan Struktur Tumbuhan Untuk Siswa Sekolah Dasar Menggunakan Augmented Reality

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