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  1. Decidability of One-Clock Weighted Timed Games with Arbitrary Weights

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  2. Quantitative Equality in Substructural Logic via Lipschitz Doctrines

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  3. Noninterference Analysis of Reversible Systems: An Approach Based on Branching Bisimilarity

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  4. Complete and tractable machine-independent characterizations of second-order polytime

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  5. Regular Model Checking Upside-Down: An Invariant-Based Approach

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  6. Checkpoint-based rollback recovery in session programming

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  7. HyperLTL Satisfiability Is Highly Undecidable, HyperCTL$^*$ is Even Harder

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  8. Integration in Cones

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  9. Multi-Structural Games and Beyond

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  10. Worst-Case Input Generation for Concurrent Programs under Non-Monotone Resource Metrics

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  11. Unifying cubical and multimodal type theory

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  12. Equivalence of eval-readback and eval-apply big-step evaluators by structuring the lambda-calculus's strategy space

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  13. On the Home-Space Problem for Petri Nets and its Ackermannian Complexity

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  14. Kleene Theorem for Higher-Dimensional Automata

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  15. Designing Equilibria in Concurrent Games with Social Welfare and Temporal Logic Constraints

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  16. Universal Quantitative Algebra for Fuzzy Relations and Generalised Metric Spaces

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  17. Fine-grained Meta-Theorems for Vertex Integrity

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  18. A Truly Concurrent Semantics for Reversible CCS

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  19. A Calculus for Scoped Effects & Handlers

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  20. Refl-Spanners: A Purely Regular Approach to Non-Regular Core Spanners

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