Search Results - Graphical used interface

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  1. Quantum computing on cloud-based processors by Skosana, Unathi

    Published 2022
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  2. Ontwikkeling van 'n driedimensionele netwerkmodule vir optimale roetebepaling by Van Lill, S. W. P. (Schalk Willem Petrus)

    Published 2012
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  3. An agent-based approach to customer crowd-shipping by Malan, Phillip Christian

    Published 2022
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  4. Information visualisation by Paverd, Wayne

    Published 2015
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  5. A Cryogenic CMOS-based Control System for Testing Superconductor Electronics by Van Niekerk, Philip Charl

    Published 2008
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  6. Generator maintenance scheduling based on the expected capability of satisfying energy demand by Eygelaar, Jancke

    Published 2018
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  7. Blaze-DEM : a GPU based large scale 3D discrete element particle transport framework

    Published 2015
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  8. Interactive 3-D spatial analysis in a virtual reality environment by Bhunu, Solomon Tichaona

    Published 2014
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  9. Void boundaries in the southern sky : aspects of large scale structure in southern galaxy catalogues by Maurellis, A

    Published 2015
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  10. An agent-based model of Eldana Saccharina Walker by Van Vuuren, Brian John

    Published 2016
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  11. Fast, realistic terrain synthesis by Crause, Justin

    Published 2016
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  12. Distributed texture-based terrain synthesis by Tasse, Flora Ponjou

    Published 2015
    “…Terrain synthesis is an important field of Computer Graphics that deals with the generation of 3D landscape models for use in virtual environments. …”
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  13. Development of IoT based hybrid autonomous network robots (ANR) by Chukwuemeka, Chimsom Isidore

    Published 2020
    “…The developed ANR system has a hybrid architecture with a two-tier communication network that enables the system simulation, hardware-in-the-loop (HIL) based simulation and real-time operation with results aggregation and visualization at the IoT base station (BS) graphic user interfaces (GUIs) and the integration of two cloud platforms whereby remote users can access the results for further processing and analytics. …”
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  14. Assessing OpenGL for 2D rendering of geospatial data

    Published 2015
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