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  1. Normalisation by Evaluation for Type Theory, in Type Theory

    Subjects: “…Computer Science & Information Science…”
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  2. Games and Strategies as Event Structures

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  3. Strong normalization of lambda-Sym-Prop- and lambda-bar-mu-mu-tilde-star- calculi

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  4. Lax orthogonal factorisations in monad-quantale-enriched categories

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  5. Petri Automata

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  6. Coherent Presentations of Monoidal Categories

    Subjects: “…Computer Science & Information Science…”
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  7. A bound for Dickson's lemma

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  8. Improved Algorithms for Parity and Streett objectives

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  9. Easy to Win, Hard to Master: Optimal Strategies in Parity Games with Costs

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  10. Formal Languages, Formally and Coinductively

    Subjects: “…Computer Science & Information Science…”
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  11. Environmental Bisimulations for Delimited-Control Operators with Dynamic Prompt Generation

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  12. A new characterization of complete Heyting and co-Heyting algebras

    Subjects: “…Computer Science & Information Science…”
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  13. Well Behaved Transition Systems

    Subjects: “…Computer Science & Information Science…”
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  14. Edit Distance for Pushdown Automata

    Subjects: “…Computer Science & Information Science…”
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  15. Localic completion of uniform spaces

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  16. Complexity theory for spaces of integrable functions

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  17. Fair Simulation for Nondeterministic and Probabilistic Buechi Automata: a Coalgebraic Perspective

    Subjects: “…Computer Science & Information Science…”
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  18. Path Checking for MTL and TPTL over Data Words

    Subjects: “…Computer Science & Information Science…”
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  19. On some categorical-algebraic conditions in S-protomodular categories

    Subjects: “…Computer Science & Information Science…”
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  20. Hyper Normalisation and Conditioning for Discrete Probability Distributions

    Subjects: “…Computer Science & Information Science…”
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