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Story experience in a virtual San storytelling environment : a cultural heritage application for children and young adults
Published 2014“…Department of Computer Science…”
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Extraction of surface texture data from low quality photographs to aid the construction of virtual reality models of archaeological sites
Published 2014“…Department of Computer Science…”
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A framework for building spatiotemporal applications in Java
Published 2014“…Department of Computer Science…”
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Optimising information retrieval from the web in low-bandwidth environments
Published 2014“…Department of Computer Science…”
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A hybrid scavenger grid approach to intranet search
Published 2014“…Department of Computer Science…”
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Towards realistic interactive sand : a GPU-based framework
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A lightweight interface to local grid scheduling systems
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Parallel fluid dynamics for the film and animation industries
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Evaluation of the usability and usefulness of automatic speech recognition among users in South Africa [electronic resource]
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ROLAND : a tool for the realistic optimisation of local access network design
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Efficient Monte Carlo simulations of pricing captions using Libor market models
Published 2014“…Division of Actuarial Science…”
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Finite activity jump models for option pricing
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Can health workers capture data using a generic mobile phone with sufficient accuracy for Capture at Source to be used for clinical research purposes?
Published 2014“…Department of Computer Science…”
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Fast galactic structure finding using graphics processing units
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A simplified game engine for a game development course
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Designing an interface to provide new functionality for the post-processing of web-based annotations
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Real-time generation of procedural forests
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Scalable attack modelling in support of security information and event management
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Lattice Boltzmann liquid simulations on graphics hardware
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A hardware testbed for measuring IEEE 802.11g DCF performance
Published 2014“…Department of Computer Science…”
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