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  1. Strategies as Resource Terms, and their Categorical Semantics

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  2. Quieting the Cobwebs: Browser Interaction for Visual Floaters

    Published in ArXiv cs.HC Recent Papers (2026)
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  3. DisaBench: A Participatory Evaluation Framework for Disability Harms in Language Models

    Published in ArXiv cs.HC Recent Papers (2026)
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  4. Visual Aesthetic Benchmark: Can Frontier Models Judge Beauty?

    Published in ArXiv cs.HC Recent Papers (2026)
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  5. Learning to Decide with AI Assistance under Human-Alignment

    Published in ArXiv cs.HC Recent Papers (2026)
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  6. Co-Designing Organizational Justice Indicators for Algorithmic Systems

    Published in ArXiv cs.HC Recent Papers (2026)
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  7. The Co-evolution of Costly Signaling and Cooperation in Social Dilemmas

    Published in ArXiv cs.GT Recent Papers (2026)
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  8. Learning Equilibria in Coordination Games via Minorization-Maximization

    Published in ArXiv cs.GT Recent Papers (2026)
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  9. When and Why is Optimistic Multiplicative Weights Slow? The Geometry of Energy Dissipation

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  10. Extended Scenario Bundle Analysis: A Formal Framework for Strategic Scenario Modeling

    Published in ArXiv cs.GT Recent Papers (2026)
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  11. Offline Two-Player Zero-Sum Markov Games with KL Regularization

    Published in ArXiv cs.GT Recent Papers (2026)
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  12. Small Term Reachability and Related Problems for Terminating Term Rewriting Systems

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  13. Dynamic Transaction Scheduling and Pricing in the Ethereum Mempool

    Published in ArXiv cs.GT Recent Papers (2026)
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  14. The End Justifies the Mean: A Linear Ranking Rule for Proportional Sequential Decisions

    Published in ArXiv cs.GT Recent Papers (2026)
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  15. Profit Maximization in Bilateral Trade against a Smooth Adversary

    Published in ArXiv cs.GT Recent Papers (2026)
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  16. BlitzGS: City-Scale Gaussian Splatting at Lightning Speed

    Published in ArXiv cs.GR Recent Papers (2026)
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  17. StayStill: a large-scale 3D idle animation dataset

    Published in ArXiv cs.GR Recent Papers (2026)
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  18. Hierarchical Transformer Preconditioning for Interactive Physics Simulation

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  19. Stylized Text-to-Motion Generation via Hypernetwork-Driven Low-Rank Adaptation

    Published in ArXiv cs.GR Recent Papers (2026)
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  20. Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation

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