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  1. Smart campus management data mining and personalized service push strategy based on machine learning empowering spark

    Published in Discover Internet of Things (2026)
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  2. Use of an AI Image Recognition–Based Smartphone App in Personalized Bowel Preparation Before Colonoscopy: Prospective Randomized Controlled Trial

    Published in JMIR mHealth and uHealth (2026)
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  3. Support Strategies to Enhance Adherence to a Prescription Digital Therapeutic for Erectile Dysfunction: Retrospective Quasi-Experimental Cohort Study

    Published in JMIR mHealth and uHealth (2026)
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  4. A systematic review of security-aware task scheduling in cloud, fog, and edge computing

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  5. Early reduction in aversive Pavlovian bias as a mediator of anhedonia improvement during Behavioural Activation in realistic treatment settings

    Published in PLoS Computational Biology (2026)
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  6. TB-SERS analyzer: Analysis tool for tuberculosis prediction based on Raman spectroscopy with machine learning and convolutional neural network

    Published in PLoS Computational Biology (2026)
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  7. Integrating multi-type features and knowledge graph for graded prediction of drug-induced liver injury in humans

    Published in PLoS Computational Biology (2026)
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  8. VALues and dependence of society on pollinatORs (VALOR)

    Published in Research Ideas and Outcomes (2026)
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  9. S HARING B EYOND D ECISION : Deep Collaboration between Large Language Models via Representation Ensemble

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  10. SupraTok: Cross-Boundary Tokenization for Enhanced Language Model Performance

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  11. Serious Game–Assisted Teaching for Junior Operating Room Nurses in Unicompartmental Knee Arthroplasty: Quasi-Historical Controlled Trial

    Published in JMIR Serious Games (2026)
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  12. Home-Based Multimodal Exergame Prototype for Patients With Chronic Stroke: Cross-Sectional Content Validation and Prospective Single-Arm Feasibility Study

    Published in JMIR Serious Games (2026)
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  13. Contrastive Self‐Supervised Learning Enables Robust and Data‐Efficient Automatic Modulation Classification

    Published in IET Communications (2026)
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  14. “It’s Not Hate; It’s Common Sense”: Polycentric Normalization of Religious Hate in Spanish Digital Media

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  15. Resistance and Digital Communication: How Gaming Platforms Become Alternative Infrastructures of Communication in Surveillance States

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  16. Contested Visibility: Mapping Mediation Opportunities in Iranian Digital Feminist Activism

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  17. Theo Van Leeuwen and Staffan Selander, The Semiotics of Toys and Games: The Childhood Artefacts That Introduce Us to the World

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