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  1. Retracted: Research and Analysis of Out-of-Tolerance Problem in Mold Processing Based on Intelligence

    Published in Advances in Multimedia (2023)
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  2. Retracted: Research on Network Resource Collection and Distribution Strategies in Big Data-Driven Multimedia Teaching

    Published in Advances in Multimedia (2023)
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  3. Retracted: Three-Dimensional Image Analysis and Training Method of Action Characteristics of Sanda Whip Leg Technique Based on Wavelet Transform

    Published in Advances in Multimedia (2023)
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  4. Retracted: Analysis of Multimedia Combination-Assisted English Teaching Mode Based on Computer Platform

    Published in Advances in Multimedia (2023)
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  5. Retracted: A Study on the Influence of Interactivity on Behavior Intention in Platform B2C Model

    Published in Advances in Multimedia (2023)
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  6. Flow Search Experience: An Empirical Investigation Using Search Modality and Interaction Modality

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  7. Making Sense of Videos on Social Media: A Cross-platform Analysis

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  8. The Triple Calculus Model: The Case of Location Privacy in Smartphones

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  9. Actual Self-disclosure to Anthropomorphic AI Chatbots: A Contextual Privacy Calculus Approach

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  10. Fad, Fraud, or Future? A Qualitative Inquiry into Generative AI Adoption, Resistance, and Ambivalence

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  11. Dialing for Dollars or Defaulting Online? Assessing Borrower Risk through Call Activity and Social Media Engagement in Microfinance

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  12. Smart Healthcare Systems Use: A Cross-cultural Empirical Study Using Valence—Instrumentality—Expectancy Theory

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  13. Designing User Interfaces of Mobile Apps for Older Adults: Literature Review and Design Guidelines

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  14. Adoption of ChatGPT in Organizations: Technology Affordance and Constraints Theory Perspective

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  15. When the Flow is Just Too Much: The Adverse Outcomes of Flow in Software Developers’ Work

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  16. How Immersive Flow Experiences in the Metaverse Supercharge Awe, Place Attachment, and Engagement

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  17. XR Designers' Perspectives from Virtual Product Experience in the Metaverse

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  18. How Head-mounted Displays Affect Immersion in Virtual Reality Experiences: A Laboratory Experiment

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  19. Flow, Immersion, and Presence: Creating Virtual Reality and Engagement in the Era of Ubiquitous and Intelligent Technologies

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  20. Videoconferencing and Remote Workers: A Technology Acceptance Study

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