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The present study aims to investigate incidental vocabulary acquisition in massive online multiplayer role-playing games in a non-instructional setting. The purpose of this study is to explore the perceptions of young adult Egyptian online video-gamers of their vocabulary acquisition through game-pl...
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| Format: | Thesis |
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AUC Knowledge Fountain
2019
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| _version_ | 1867613419046174720 |
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| access_status_str | Open Access |
| author | Hussein, Gilan |
| author_browse | Hussein, Gilan |
| author_facet | Hussein, Gilan |
| author_sort | Hussein, Gilan |
| collection | Thesis |
| dc_rights_str_mv | The author retains all rights with regard to copyright. The author certifies that written permission from the owner(s) of third-party copyrighted matter included in the thesis, dissertation, paper, or record of study has been obtained. The author further certifies that IRB approval has been obtained for this thesis, or that IRB approval is not necessary for this thesis. Insofar as this thesis, dissertation, paper, or record of study is an educational record as defined in the Family Educational Rights and Privacy Act (FERPA) (20 USC 1232g), the author has granted consent to disclosure of it to anyone who requests a copy. |
| description | The present study aims to investigate incidental vocabulary acquisition in massive online multiplayer role-playing games in a non-instructional setting. The purpose of this study is to explore the perceptions of young adult Egyptian online video-gamers of their vocabulary acquisition through game-play. Furthermore, the study aims to discover some of the learning and interaction strategies that these gamers employ in their online discussions and to analyze their potential in promoting vocabulary acquisition. Findings from the analysis of the data gathered from an online questionnaire, semi-structured interviews with some of the participants, and ongoing observations of gamers’ online interactions on game-related discussion forums confirmed the merit of online video-games in encouraging incidental acquisition of vocabulary items in the game. The majority of participants were in consensus regarding their perceptions of their L2 vocabulary acquisition through game involvement. Instances of dual coding, elaborations, error corrections, and questioning provided evidence of some learning strategies and interaction strategies utilized by gamers of online role-playing video-games in learning L2 vocabulary items. |
| format | Thesis |
| id | oai:fount.aucegypt.edu:etds-2510 |
| institution | American University in Cairo (Egypt) |
| last_indexed | 2026-06-10T12:35:50.652Z |
| license_str | Other — see source repository |
| provenance_str_mv | Harvested via OAI-PMH from AUC Knowledge Fountain — bepress |
| publishDate | 2019 |
| publishDateRange | 2019 |
| publishDateSort | 2019 |
| publisher | AUC Knowledge Fountain |
| publisherStr | AUC Knowledge Fountain |
| record_format | dspace |
| source_str | AUC Knowledge Fountain — bepress |
| spelling | oai:fount.aucegypt.edu:etds-2510 Incidental vocabulary acquisition and gamer perceptions of learning in massive online multiplayer role-playing games Hussein, Gilan The present study aims to investigate incidental vocabulary acquisition in massive online multiplayer role-playing games in a non-instructional setting. The purpose of this study is to explore the perceptions of young adult Egyptian online video-gamers of their vocabulary acquisition through game-play. Furthermore, the study aims to discover some of the learning and interaction strategies that these gamers employ in their online discussions and to analyze their potential in promoting vocabulary acquisition. Findings from the analysis of the data gathered from an online questionnaire, semi-structured interviews with some of the participants, and ongoing observations of gamers’ online interactions on game-related discussion forums confirmed the merit of online video-games in encouraging incidental acquisition of vocabulary items in the game. The majority of participants were in consensus regarding their perceptions of their L2 vocabulary acquisition through game involvement. Instances of dual coding, elaborations, error corrections, and questioning provided evidence of some learning strategies and interaction strategies utilized by gamers of online role-playing video-games in learning L2 vocabulary items. 2019-05-20T07:00:00Z thesis application/pdf https://fount.aucegypt.edu/etds/1502 https://fount.aucegypt.edu/context/etds/article/2510/viewcontent/Gilan_20Hamdi_Defense_20Copy_20_28Updated_29.pdf The author retains all rights with regard to copyright. The author certifies that written permission from the owner(s) of third-party copyrighted matter included in the thesis, dissertation, paper, or record of study has been obtained. The author further certifies that IRB approval has been obtained for this thesis, or that IRB approval is not necessary for this thesis. Insofar as this thesis, dissertation, paper, or record of study is an educational record as defined in the Family Educational Rights and Privacy Act (FERPA) (20 USC 1232g), the author has granted consent to disclosure of it to anyone who requests a copy. Theses and Dissertations AUC Knowledge Fountain Vocabulary acquisition – incidental vocabulary acquisition – online games – MMO – MMORPG – PUBG – video gamers - Egyptian video gamers – online games in the Middle East – gamer perceptions – learning strategies – online interactions |
| spellingShingle | Vocabulary acquisition – incidental vocabulary acquisition – online games – MMO – MMORPG – PUBG – video gamers - Egyptian video gamers – online games in the Middle East – gamer perceptions – learning strategies – online interactions Hussein, Gilan Incidental vocabulary acquisition and gamer perceptions of learning in massive online multiplayer role-playing games |
| title | Incidental vocabulary acquisition and gamer perceptions of learning in massive online multiplayer role-playing games |
| title_full | Incidental vocabulary acquisition and gamer perceptions of learning in massive online multiplayer role-playing games |
| title_fullStr | Incidental vocabulary acquisition and gamer perceptions of learning in massive online multiplayer role-playing games |
| title_full_unstemmed | Incidental vocabulary acquisition and gamer perceptions of learning in massive online multiplayer role-playing games |
| title_short | Incidental vocabulary acquisition and gamer perceptions of learning in massive online multiplayer role-playing games |
| title_sort | incidental vocabulary acquisition and gamer perceptions of learning in massive online multiplayer role playing games |
| topic | Vocabulary acquisition – incidental vocabulary acquisition – online games – MMO – MMORPG – PUBG – video gamers - Egyptian video gamers – online games in the Middle East – gamer perceptions – learning strategies – online interactions |
| url | https://fount.aucegypt.edu/etds/1502 https://fount.aucegypt.edu/context/etds/article/2510/viewcontent/Gilan_20Hamdi_Defense_20Copy_20_28Updated_29.pdf |
| work_keys_str_mv | AT husseingilan incidentalvocabularyacquisitionandgamerperceptionsoflearninginmassiveonlinemultiplayerroleplayinggames |