Full Text Available

Note: Clicking the button above will open the full text document at the original institutional repository in a new window.

Incidental vocabulary acquisition and gamer perceptions of learning in massive online multiplayer role-playing games

The present study aims to investigate incidental vocabulary acquisition in massive online multiplayer role-playing games in a non-instructional setting. The purpose of this study is to explore the perceptions of young adult Egyptian online video-gamers of their vocabulary acquisition through game-pl...

Full description

Saved in:
Bibliographic Details
Main Author: Hussein, Gilan
Format: Thesis
Published: AUC Knowledge Fountain 2019
Subjects:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1867613419046174720
access_status_str Open Access
author Hussein, Gilan
author_browse Hussein, Gilan
author_facet Hussein, Gilan
author_sort Hussein, Gilan
collection Thesis
dc_rights_str_mv The author retains all rights with regard to copyright. The author certifies that written permission from the owner(s) of third-party copyrighted matter included in the thesis, dissertation, paper, or record of study has been obtained. The author further certifies that IRB approval has been obtained for this thesis, or that IRB approval is not necessary for this thesis. Insofar as this thesis, dissertation, paper, or record of study is an educational record as defined in the Family Educational Rights and Privacy Act (FERPA) (20 USC 1232g), the author has granted consent to disclosure of it to anyone who requests a copy.
description The present study aims to investigate incidental vocabulary acquisition in massive online multiplayer role-playing games in a non-instructional setting. The purpose of this study is to explore the perceptions of young adult Egyptian online video-gamers of their vocabulary acquisition through game-play. Furthermore, the study aims to discover some of the learning and interaction strategies that these gamers employ in their online discussions and to analyze their potential in promoting vocabulary acquisition. Findings from the analysis of the data gathered from an online questionnaire, semi-structured interviews with some of the participants, and ongoing observations of gamers’ online interactions on game-related discussion forums confirmed the merit of online video-games in encouraging incidental acquisition of vocabulary items in the game. The majority of participants were in consensus regarding their perceptions of their L2 vocabulary acquisition through game involvement. Instances of dual coding, elaborations, error corrections, and questioning provided evidence of some learning strategies and interaction strategies utilized by gamers of online role-playing video-games in learning L2 vocabulary items.
format Thesis
id oai:fount.aucegypt.edu:etds-2510
institution American University in Cairo (Egypt)
last_indexed 2026-06-10T12:35:50.652Z
license_str Other — see source repository
provenance_str_mv Harvested via OAI-PMH from AUC Knowledge Fountain — bepress
publishDate 2019
publishDateRange 2019
publishDateSort 2019
publisher AUC Knowledge Fountain
publisherStr AUC Knowledge Fountain
record_format dspace
source_str AUC Knowledge Fountain — bepress
spelling oai:fount.aucegypt.edu:etds-2510 Incidental vocabulary acquisition and gamer perceptions of learning in massive online multiplayer role-playing games Hussein, Gilan The present study aims to investigate incidental vocabulary acquisition in massive online multiplayer role-playing games in a non-instructional setting. The purpose of this study is to explore the perceptions of young adult Egyptian online video-gamers of their vocabulary acquisition through game-play. Furthermore, the study aims to discover some of the learning and interaction strategies that these gamers employ in their online discussions and to analyze their potential in promoting vocabulary acquisition. Findings from the analysis of the data gathered from an online questionnaire, semi-structured interviews with some of the participants, and ongoing observations of gamers’ online interactions on game-related discussion forums confirmed the merit of online video-games in encouraging incidental acquisition of vocabulary items in the game. The majority of participants were in consensus regarding their perceptions of their L2 vocabulary acquisition through game involvement. Instances of dual coding, elaborations, error corrections, and questioning provided evidence of some learning strategies and interaction strategies utilized by gamers of online role-playing video-games in learning L2 vocabulary items. 2019-05-20T07:00:00Z thesis application/pdf https://fount.aucegypt.edu/etds/1502 https://fount.aucegypt.edu/context/etds/article/2510/viewcontent/Gilan_20Hamdi_Defense_20Copy_20_28Updated_29.pdf The author retains all rights with regard to copyright. The author certifies that written permission from the owner(s) of third-party copyrighted matter included in the thesis, dissertation, paper, or record of study has been obtained. The author further certifies that IRB approval has been obtained for this thesis, or that IRB approval is not necessary for this thesis. Insofar as this thesis, dissertation, paper, or record of study is an educational record as defined in the Family Educational Rights and Privacy Act (FERPA) (20 USC 1232g), the author has granted consent to disclosure of it to anyone who requests a copy. Theses and Dissertations AUC Knowledge Fountain Vocabulary acquisition – incidental vocabulary acquisition – online games – MMO – MMORPG – PUBG – video gamers - Egyptian video gamers – online games in the Middle East – gamer perceptions – learning strategies – online interactions
spellingShingle Vocabulary acquisition – incidental vocabulary acquisition – online games – MMO – MMORPG – PUBG – video gamers - Egyptian video gamers – online games in the Middle East – gamer perceptions – learning strategies – online interactions
Hussein, Gilan
Incidental vocabulary acquisition and gamer perceptions of learning in massive online multiplayer role-playing games
title Incidental vocabulary acquisition and gamer perceptions of learning in massive online multiplayer role-playing games
title_full Incidental vocabulary acquisition and gamer perceptions of learning in massive online multiplayer role-playing games
title_fullStr Incidental vocabulary acquisition and gamer perceptions of learning in massive online multiplayer role-playing games
title_full_unstemmed Incidental vocabulary acquisition and gamer perceptions of learning in massive online multiplayer role-playing games
title_short Incidental vocabulary acquisition and gamer perceptions of learning in massive online multiplayer role-playing games
title_sort incidental vocabulary acquisition and gamer perceptions of learning in massive online multiplayer role playing games
topic Vocabulary acquisition – incidental vocabulary acquisition – online games – MMO – MMORPG – PUBG – video gamers - Egyptian video gamers – online games in the Middle East – gamer perceptions – learning strategies – online interactions
url https://fount.aucegypt.edu/etds/1502
https://fount.aucegypt.edu/context/etds/article/2510/viewcontent/Gilan_20Hamdi_Defense_20Copy_20_28Updated_29.pdf
work_keys_str_mv AT husseingilan incidentalvocabularyacquisitionandgamerperceptionsoflearninginmassiveonlinemultiplayerroleplayinggames