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Includes bibliographical references.
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| Format: | Thesis |
| Language: | English |
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School of Architecture, Planning and Geomatics
2015
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| _version_ | 1867613208785715200 |
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| access_status_str | Open Access |
| author | Emery, Luke |
| author2 | Coetzer, Nic |
| author_browse | Coetzer, Nic Emery, Luke |
| author_facet | Coetzer, Nic Emery, Luke |
| author_sort | Emery, Luke |
| collection | Thesis |
| description | Includes bibliographical references. |
| format | Thesis |
| id | oai:open.uct.ac.za:11427/13069 |
| institution | University of Cape Town (South Africa) |
| language | eng |
| last_indexed | 2026-06-10T12:32:29.432Z |
| license_str | Not specified — see source repository |
| provenance_str_mv | Harvested via OAI-PMH from UCTD — University of Cape Town Open Access Repository |
| publishDate | 2015 |
| publishDateRange | 2015 |
| publishDateSort | 2015 |
| publisher | School of Architecture, Planning and Geomatics |
| publisherStr | School of Architecture, Planning and Geomatics |
| record_format | dspace |
| source_str | UCTD — University of Cape Town Open Access Repository |
| spelling | oai:open.uct.ac.za:11427/13069 Action and Reaction: Developing an architecture of movement Emery, Luke Coetzer, Nic Silverman, Melinda Architecture, Planning and Geomatics Includes bibliographical references. This dissertation deals with the phenomenon of movement in relation to architecture. What does it entail to create an architecture of movement and what possibilities can this type of design offer us outside of 'conventional' architecture. The research behind the topic bases itself in the theory of Game Design as a tool to structure movement with meaning. Game Design proves itself to be a potent tool in encouraging interactivity, in turn handing over a certain level of control and design over to the players participating. The more control afforded to the players, the more they can affect the outcome and experience of a game. This means games are a medium with the possibility for high replay value as players go back to experience the multiple outcomes of a game. The theory of using Game Design as a tool in architecture is then tested through my own design located on the edge of the Grand Parade in Cape Town. The design aims to create an architecture of multiple outcomes including an 'Everyday' and 'Festival' narratives through the use of movement. Game Design is used as a tool of analysis in order to determine whether the movement is integral to the architecture and its intended function through spatializing the key principles identified in the theory of Game Design. The conclusion drawn is that Game Design is an effective tool in aiding design in architecture. Its value emerges through the fact that it challenges design decisions made within architecture based on how integral they are in relation to the social and programmatic rules and expectations the project attempts to deal with. 2015-06-15T06:58:10Z 2015-06-15T06:58:10Z 2014 Master Thesis Masters MArch http://hdl.handle.net/11427/13069 eng application/pdf School of Architecture, Planning and Geomatics Faculty of Engineering and the Built Environment University of Cape Town |
| spellingShingle | Architecture, Planning and Geomatics Emery, Luke Action and Reaction: Developing an architecture of movement |
| thesis_degree_str | Master's |
| title | Action and Reaction: Developing an architecture of movement |
| title_full | Action and Reaction: Developing an architecture of movement |
| title_fullStr | Action and Reaction: Developing an architecture of movement |
| title_full_unstemmed | Action and Reaction: Developing an architecture of movement |
| title_short | Action and Reaction: Developing an architecture of movement |
| title_sort | action and reaction developing an architecture of movement |
| topic | Architecture, Planning and Geomatics |
| url | http://hdl.handle.net/11427/13069 |
| work_keys_str_mv | AT emeryluke actionandreactiondevelopinganarchitectureofmovement |