Full Text Available

Note: Clicking the button above will open the full text document at the original institutional repository in a new window.

The persistence of attitudes following violent and non-violent video game play using conventional versus embodied controls

Includes bibliographical references (leaves 72-79).

Saved in:
Bibliographic Details
Main Author: Koloko, Muya
Other Authors: Malcolm-Smith, Susan
Format: Thesis
Language:English
Published: Department of Psychology 2015
Subjects:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1867613196978749440
access_status_str Open Access
author Koloko, Muya
author2 Malcolm-Smith, Susan
author_browse Koloko, Muya
Malcolm-Smith, Susan
author_facet Malcolm-Smith, Susan
Koloko, Muya
author_sort Koloko, Muya
collection Thesis
description Includes bibliographical references (leaves 72-79).
format Thesis
id oai:open.uct.ac.za:11427/14402
institution University of Cape Town (South Africa)
language eng
last_indexed 2026-06-10T12:32:18.917Z
license_str Not specified — see source repository
provenance_str_mv Harvested via OAI-PMH from UCTD — University of Cape Town Open Access Repository
publishDate 2015
publishDateRange 2015
publishDateSort 2015
publisher Department of Psychology
publisherStr Department of Psychology
record_format dspace
source_str UCTD — University of Cape Town Open Access Repository
spelling oai:open.uct.ac.za:11427/14402 The persistence of attitudes following violent and non-violent video game play using conventional versus embodied controls Koloko, Muya Malcolm-Smith, Susan Nunez, David Psychological Research Includes bibliographical references (leaves 72-79). The effects of violent video game play on hostility and support for violence are unclear. Previous studies have shown increases, decreases or no effect at all. At the time of the first study (2007) it was unclear if attitudes and opinions within a game persisted after game play. Also unknown was how long any such effects would last, and if they would be affected by using embodied versus conventional controls in the game. 3 experiments were run on university students to investigate these points. It was hypothesised that violent play would increase hostility and support for violence, and that these effects would be short term and increased by the use of embodied controls. Study 1 investigated whether attitudes and opinions persisted immediately after game play by having participants play either a nonviolent or violent version of a computer game and then measuring their support for violence. The hypothesis was tentatively supported in males, who showed higher support for violence in the violent version group. Study 2 aimed to pilot a behavioural measure of hostility to be used in Study 3 by having participants watch either a non-violent (non-violent group) or violent clip (violent group) before completing the behavioural measure and the violence questionnaire used in Study 1. The hypothesis was not well supported in that the attitudinal scores were almost equal. However, the expected trend occurred in the behavioural measure. Study 3 investigated how long the effects on hostility and support for violence would last, and if they were affected by the use of embodied versus conventional controls. Participants played a non-violent and violent game on either the Playstation 2 or Nintendo Wii. Violent play did not increase support for violence and hostile decision making, it marginally decreased them. Also, the participants' responses did not completely return to baseline after 24 hours. Lastly, embodied controls were not found to have a greater effect on support for violence. Therefore, the 3 predictions of this study were not supported. Overall, the central tenet that video games can affect players' attitudes, opinions, cognition and behaviour post play and that this will be especially true in games wherein an in-game character mimics the physical actions of the player is not well supported. 2015-10-28T05:38:14Z 2015-10-28T05:38:14Z 2010 Master Thesis Masters MA http://hdl.handle.net/11427/14402 eng application/pdf Department of Psychology Faculty of Humanities University of Cape Town
spellingShingle Psychological Research
Koloko, Muya
The persistence of attitudes following violent and non-violent video game play using conventional versus embodied controls
thesis_degree_str Master's
title The persistence of attitudes following violent and non-violent video game play using conventional versus embodied controls
title_full The persistence of attitudes following violent and non-violent video game play using conventional versus embodied controls
title_fullStr The persistence of attitudes following violent and non-violent video game play using conventional versus embodied controls
title_full_unstemmed The persistence of attitudes following violent and non-violent video game play using conventional versus embodied controls
title_short The persistence of attitudes following violent and non-violent video game play using conventional versus embodied controls
title_sort persistence of attitudes following violent and non violent video game play using conventional versus embodied controls
topic Psychological Research
url http://hdl.handle.net/11427/14402
work_keys_str_mv AT kolokomuya thepersistenceofattitudesfollowingviolentandnonviolentvideogameplayusingconventionalversusembodiedcontrols
AT kolokomuya persistenceofattitudesfollowingviolentandnonviolentvideogameplayusingconventionalversusembodiedcontrols