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Imulating storyteller-audience interactions in digital storytelling: questions, exchange structures & story objects

Includes bibliographical references.

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Bibliographic Details
Main Author: Ladeira, Ilda
Other Authors: Marsden, Gary
Format: Thesis
Language:English
Published: Department of Computer Science 2015
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access_status_str Open Access
author Ladeira, Ilda
author2 Marsden, Gary
author_browse Ladeira, Ilda
Marsden, Gary
author_facet Marsden, Gary
Ladeira, Ilda
author_sort Ladeira, Ilda
collection Thesis
description Includes bibliographical references.
format Thesis
id oai:open.uct.ac.za:11427/14575
institution University of Cape Town (South Africa)
language eng
last_indexed 2026-06-10T12:32:44.899Z
license_str Not specified — see source repository
provenance_str_mv Harvested via OAI-PMH from UCTD — University of Cape Town Open Access Repository
publishDate 2015
publishDateRange 2015
publishDateSort 2015
publisher Department of Computer Science
publisherStr Department of Computer Science
record_format dspace
source_str UCTD — University of Cape Town Open Access Repository
spelling oai:open.uct.ac.za:11427/14575 Imulating storyteller-audience interactions in digital storytelling: questions, exchange structures & story objects Ladeira, Ilda Marsden, Gary Green, Lesley Computer Science Includes bibliographical references. This work revolves around the design and evaluation of digital storytelling simulating real personal storytelling. Study One was an ethnography, of real storytellers, which revealed types of narratives, dynamism and interactivity in storytelling. This was used to design digital storytelling, which simulated the behaviours of real storytellers. Three design ideas, questions, exchange structures and story objects , were prototyped and evaluated in Studies Two, Three and Four. Study One took place over three months at the District Six Museum, Cape Town. We studied narratives from three guides about their Apartheid-era experiences. Discourse analyses showed the narratives: (a) were structured as clauses, each relating a story event or thought; (b) varied minimally across retellings; (c) incorporated storyteller-audience interactions (periodic questions) between clauses which matched teacher-student interactions described by Sinclair & Coulthard (1975); and, in exchange structures, guides periodically asked audiences questions; and (d) incorporated the museum exhibit and memory box objects. The digital storytelling design focused on: simulating questions and exchange structures; and story objects, allowing user-triggered narratives. We implemented a virtual environment containing two interactive storyteller agents, and several story objects. Study Two (n=101) manipulated the effect of questions and exchange structures on story experience. Study Three (n=69) manipulated the effect of story objects on story experience. Story experience was composed of: interest in the narrative context, enjoyment of and engagement in the storytelling, and the storytelling realism. These were measured with a questionnaire created for these studies; psychometric analysis showed it to be valid and reliable. Linear models showed questions increased interest (F =5.72, p =0.02) and engagement (F= 3.92, p =0.05) while exchange structures increased interest ( F =6, p =0.02), enjoyment ( F =4.14, p <0.04) and engagement ( F =10.53, p =0.002). Usage logs showed participants interacted readily with both while the agents could answer a mean of 35% of user questions. Story objects did not impact story experience. Study Two and Three's participants reported high story experience scores and predominantly positive qualitative feedback. In Study Four (n=93), the prototype was exhibited at District Six Museum for nine days. We observed visitor interaction, logged usage automatically and gathered voluntary feedback, which was largely positive. Visitors tended to engage passively with the prototype and linear models showed age was a predictor of the number of question ( F= 31.75, p <0.001) and exchange structure ( F =4.45, p <0.04) inputs. Additionally, multiple visitors would use the prototype simultaneously. We conclude that integrating different methodologies allowed us to simulate real storyteller-audience interactions and that the questions and exchange structure interactions we designed improved experiences of digital personal narratives. This design may be replicated by others seeking to similarly preserve the experience of personal storytelling. 2015-10-30T10:50:09Z 2015-10-30T10:50:09Z 2012 Doctoral Thesis Doctoral PhD http://hdl.handle.net/11427/14575 eng application/pdf Department of Computer Science Faculty of Science University of Cape Town
spellingShingle Computer Science
Ladeira, Ilda
Imulating storyteller-audience interactions in digital storytelling: questions, exchange structures & story objects
thesis_degree_str Doctoral
title Imulating storyteller-audience interactions in digital storytelling: questions, exchange structures & story objects
title_full Imulating storyteller-audience interactions in digital storytelling: questions, exchange structures & story objects
title_fullStr Imulating storyteller-audience interactions in digital storytelling: questions, exchange structures & story objects
title_full_unstemmed Imulating storyteller-audience interactions in digital storytelling: questions, exchange structures & story objects
title_short Imulating storyteller-audience interactions in digital storytelling: questions, exchange structures & story objects
title_sort imulating storyteller audience interactions in digital storytelling questions exchange structures story objects
topic Computer Science
url http://hdl.handle.net/11427/14575
work_keys_str_mv AT ladeirailda imulatingstorytelleraudienceinteractionsindigitalstorytellingquestionsexchangestructuresstoryobjects