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Antecedents to the effectiveness of game-based learning environments for the Net generation: A game task fit and flow perspective

Purpose: There is a general consensus that games are effective as learning tools. There is however, a lack of knowledge regarding what makes games effective as a learning tool. The purpose of this study is therefore to answer the question: what are the antecedents of an effective game-based learning...

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Bibliographic Details
Main Author: Mosiane, Segomotso
Other Authors: Brown, Irwin
Format: Thesis
Language:English
Published: Department of Information Systems 2017
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