Full Text Available

Note: Clicking the button above will open the full text document at the original institutional repository in a new window.

Enhancing digital heritage archives using gamified annotations

In the context of digital heritage archives, we find heritage objects having intrinsic contextual and historical information. Capturing all that information is difficult, especially if that effort is left only to the professionals or institutions responsible for those digital heritage archives. In t...

Full description

Saved in:
Bibliographic Details
Main Author: Maina, Job King'ori
Other Authors: Suleman, Hussein
Format: Thesis
Language:English
Published: Department of Computer Science 2018
Subjects:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1867613339280998400
access_status_str Open Access
author Maina, Job King'ori
author2 Suleman, Hussein
author_browse Maina, Job King'ori
Suleman, Hussein
author_facet Suleman, Hussein
Maina, Job King'ori
author_sort Maina, Job King'ori
collection Thesis
description In the context of digital heritage archives, we find heritage objects having intrinsic contextual and historical information. Capturing all that information is difficult, especially if that effort is left only to the professionals or institutions responsible for those digital heritage archives. In this study, we investigate how digital heritage archives can be enhanced using an annotation framework with a focus on gamification. So far, they have been focused on the collection of information and not really on the collaborative capabilities that they could have. We look at how we can add a collaborative element to an already existing digital heritage archive and incentivise users to engage with it more. This way, the owners present their data as the fixed content of the archive and the viewers are then able to present their contributions as annotations layered on the original work. Therefore, using gamified annotations as a proposed solution, we hypothesise that gamification could play an important role in giving the participants an incentive as to why they should be engaging with the digital heritage archive as well as guiding them to contribute relevant content. Through an experimental study, we found that gamified annotations do affect the number and quality of annotations submitted. We believe a successful implementation of a gamified annotation framework should go a long way to improve viewership, sharing, learning and debate around the content of the said digital heritage archives.
format Thesis
id oai:open.uct.ac.za:11427/26955
institution University of Cape Town (South Africa)
language eng
last_indexed 2026-06-10T12:34:33.896Z
license_str Not specified — see source repository
provenance_str_mv Harvested via OAI-PMH from UCTD — University of Cape Town Open Access Repository
publishDate 2018
publishDateRange 2018
publishDateSort 2018
publisher Department of Computer Science
publisherStr Department of Computer Science
record_format dspace
source_str UCTD — University of Cape Town Open Access Repository
spelling oai:open.uct.ac.za:11427/26955 Enhancing digital heritage archives using gamified annotations Maina, Job King'ori Suleman, Hussein Computer Science Digital Archiving In the context of digital heritage archives, we find heritage objects having intrinsic contextual and historical information. Capturing all that information is difficult, especially if that effort is left only to the professionals or institutions responsible for those digital heritage archives. In this study, we investigate how digital heritage archives can be enhanced using an annotation framework with a focus on gamification. So far, they have been focused on the collection of information and not really on the collaborative capabilities that they could have. We look at how we can add a collaborative element to an already existing digital heritage archive and incentivise users to engage with it more. This way, the owners present their data as the fixed content of the archive and the viewers are then able to present their contributions as annotations layered on the original work. Therefore, using gamified annotations as a proposed solution, we hypothesise that gamification could play an important role in giving the participants an incentive as to why they should be engaging with the digital heritage archive as well as guiding them to contribute relevant content. Through an experimental study, we found that gamified annotations do affect the number and quality of annotations submitted. We believe a successful implementation of a gamified annotation framework should go a long way to improve viewership, sharing, learning and debate around the content of the said digital heritage archives. 2018-01-25T06:43:13Z 2018-01-25T06:43:13Z 2017 Master Thesis Masters MSc http://hdl.handle.net/11427/26955 eng application/pdf Department of Computer Science Faculty of Science University of Cape Town
spellingShingle Computer Science
Digital Archiving
Maina, Job King'ori
Enhancing digital heritage archives using gamified annotations
thesis_degree_str Master's
title Enhancing digital heritage archives using gamified annotations
title_full Enhancing digital heritage archives using gamified annotations
title_fullStr Enhancing digital heritage archives using gamified annotations
title_full_unstemmed Enhancing digital heritage archives using gamified annotations
title_short Enhancing digital heritage archives using gamified annotations
title_sort enhancing digital heritage archives using gamified annotations
topic Computer Science
Digital Archiving
url http://hdl.handle.net/11427/26955
work_keys_str_mv AT mainajobkingori enhancingdigitalheritagearchivesusinggamifiedannotations