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User perception of gaming element effectiveness in a corporate learning application

This Conversion Masters in Information Technology thesis gathered users' perceptions about eight gaming elements to determine their effectiveness on aspects of playability, enjoyment and intrinsic motivation needed in a gamified corporate learning application. The study focused on user opinions abou...

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Bibliographic Details
Main Author: Arnold, Henry
Other Authors: Berman, Sonia
Format: Thesis
Language:English
Published: Department of Computer Science 2018
Subjects:
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