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Evolutionary algorithms for optimising reinforcement learning policy approximation

Reinforcement learning methods have become more efficient in recent years. In particular, the A3C (asynchronous advantage actor critic) approach demonstrated in Mnih et al. (2016) was able to halve the training time of the existing state-of-the-art approaches. However, these methods still require re...

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Main Author: Cuningham, Blake
Other Authors: Bassett, Bruce
Format: Thesis
Language:English
Published: Department of Statistical Sciences 2020
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access_status_str Open Access
author Cuningham, Blake
author2 Bassett, Bruce
author_browse Bassett, Bruce
Cuningham, Blake
author_facet Bassett, Bruce
Cuningham, Blake
author_sort Cuningham, Blake
collection Thesis
description Reinforcement learning methods have become more efficient in recent years. In particular, the A3C (asynchronous advantage actor critic) approach demonstrated in Mnih et al. (2016) was able to halve the training time of the existing state-of-the-art approaches. However, these methods still require relatively large amounts of training resources due to the fundamental exploratory nature of reinforcement learning. Other machine learning approaches are able to improve the ability to train reinforcement learning agents by better processing input information to help map states to actions - convolutional and recurrent neural networks are helpful when input data is in image form that does not satisfy the Markov property. The specific required architecture of these convolutional and recurrent neural network models is not obvious given infinite possible permutations. There is very limited research giving clear guidance on neural network structure in a RL (reinforcement learning) context, and grid search-like approaches require too many resources and do not always find good optima. In order to address these, and other, challenges associated with traditional parameter optimization methods, an evolutionary approach similar to that taken by Dufourq and Bassett (2017) for image classification tasks was used to find the optimal model architecture when training an agent that learns to play Atari Pong. The approach found models that were able to train reinforcement learning agents faster, and with fewer parameters than that found by OpenAI’s model in Blackwell et al. (2018) - a superhuman level of performance.
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provenance_str_mv Harvested via OAI-PMH from UCTD — University of Cape Town Open Access Repository
publishDate 2020
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spelling oai:open.uct.ac.za:11427/31170 Evolutionary algorithms for optimising reinforcement learning policy approximation Cuningham, Blake Bassett, Bruce statistical sciences Reinforcement learning methods have become more efficient in recent years. In particular, the A3C (asynchronous advantage actor critic) approach demonstrated in Mnih et al. (2016) was able to halve the training time of the existing state-of-the-art approaches. However, these methods still require relatively large amounts of training resources due to the fundamental exploratory nature of reinforcement learning. Other machine learning approaches are able to improve the ability to train reinforcement learning agents by better processing input information to help map states to actions - convolutional and recurrent neural networks are helpful when input data is in image form that does not satisfy the Markov property. The specific required architecture of these convolutional and recurrent neural network models is not obvious given infinite possible permutations. There is very limited research giving clear guidance on neural network structure in a RL (reinforcement learning) context, and grid search-like approaches require too many resources and do not always find good optima. In order to address these, and other, challenges associated with traditional parameter optimization methods, an evolutionary approach similar to that taken by Dufourq and Bassett (2017) for image classification tasks was used to find the optimal model architecture when training an agent that learns to play Atari Pong. The approach found models that were able to train reinforcement learning agents faster, and with fewer parameters than that found by OpenAI’s model in Blackwell et al. (2018) - a superhuman level of performance. 2020-02-19T12:18:14Z 2020-02-19T12:18:14Z 2019 2020-02-19T12:17:41Z Master Thesis Masters MSc http://hdl.handle.net/11427/31170 eng application/pdf Department of Statistical Sciences Faculty of Science
spellingShingle statistical sciences
Cuningham, Blake
Evolutionary algorithms for optimising reinforcement learning policy approximation
thesis_degree_str Master's
title Evolutionary algorithms for optimising reinforcement learning policy approximation
title_full Evolutionary algorithms for optimising reinforcement learning policy approximation
title_fullStr Evolutionary algorithms for optimising reinforcement learning policy approximation
title_full_unstemmed Evolutionary algorithms for optimising reinforcement learning policy approximation
title_short Evolutionary algorithms for optimising reinforcement learning policy approximation
title_sort evolutionary algorithms for optimising reinforcement learning policy approximation
topic statistical sciences
url http://hdl.handle.net/11427/31170
work_keys_str_mv AT cuninghamblake evolutionaryalgorithmsforoptimisingreinforcementlearningpolicyapproximation