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A user interface for terrain modelling in virtual reality using a head mounted display

The increased commercial availability of virtual reality (VR) devices has resulted in more content being created for virtual environments (VEs). This content creation has mainly taken place using traditional desktop systems but certain applications are now integrating VR into the creation pipeline....

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Main Author: Gwynn, Timothy
Other Authors: Gain, James
Format: Thesis
Language:English
Published: Department of Computer Science 2021
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access_status_str Open Access
author Gwynn, Timothy
author2 Gain, James
author_browse Gain, James
Gwynn, Timothy
author_facet Gain, James
Gwynn, Timothy
author_sort Gwynn, Timothy
collection Thesis
description The increased commercial availability of virtual reality (VR) devices has resulted in more content being created for virtual environments (VEs). This content creation has mainly taken place using traditional desktop systems but certain applications are now integrating VR into the creation pipeline. Therefore we look at the effectiveness of creating content, specifically designing terrains, for use in immersive environments using VR technology. To do this, we develop a VR interface for terrain creation based on an existing desktop application. The interface incorporates a head-mounted display and 6 degree of freedom controllers. This allows the mapping of user controls to more natural movements compared to the abstract controls in mouse and keyboard based systems. It also means that users can view the terrain in full 3D due to the inherent stereoscopy of the VR display. The interface goes through three iterations of user centred design and testing. This results in paper and low fidelity prototypes being created before the final interface is developed. The performance of this final VR interface is then compared to the desktop interface on which it was based. We carry out user tests to assess the performance of each interface in terms of speed, accuracy and usability. From our results we find that there is no significant difference between the interfaces when it comes to accuracy but that the desktop interface is superior in terms of speed while the VR interface was rated as having higher usability. Some of the possible reasons for these results, such as users preferring the natural interactions offered by the VR interface but not having sufficient training to fully take advantage of it, are discussed. Finally, we conclude that while it was not shown that either interface is clearly superior, there is certainly room for further exploration of this research area. Recommendations for how to incorporate lessons learned during the creation of this dissertation into any further research are also made.
format Thesis
id oai:open.uct.ac.za:11427/33707
institution University of Cape Town (South Africa)
language eng
last_indexed 2026-06-10T12:32:34.479Z
license_str Not specified — see source repository
provenance_str_mv Harvested via OAI-PMH from UCTD — University of Cape Town Open Access Repository
publishDate 2021
publishDateRange 2021
publishDateSort 2021
publisher Department of Computer Science
publisherStr Department of Computer Science
record_format dspace
source_str UCTD — University of Cape Town Open Access Repository
spelling oai:open.uct.ac.za:11427/33707 A user interface for terrain modelling in virtual reality using a head mounted display Gwynn, Timothy Gain, James computer science The increased commercial availability of virtual reality (VR) devices has resulted in more content being created for virtual environments (VEs). This content creation has mainly taken place using traditional desktop systems but certain applications are now integrating VR into the creation pipeline. Therefore we look at the effectiveness of creating content, specifically designing terrains, for use in immersive environments using VR technology. To do this, we develop a VR interface for terrain creation based on an existing desktop application. The interface incorporates a head-mounted display and 6 degree of freedom controllers. This allows the mapping of user controls to more natural movements compared to the abstract controls in mouse and keyboard based systems. It also means that users can view the terrain in full 3D due to the inherent stereoscopy of the VR display. The interface goes through three iterations of user centred design and testing. This results in paper and low fidelity prototypes being created before the final interface is developed. The performance of this final VR interface is then compared to the desktop interface on which it was based. We carry out user tests to assess the performance of each interface in terms of speed, accuracy and usability. From our results we find that there is no significant difference between the interfaces when it comes to accuracy but that the desktop interface is superior in terms of speed while the VR interface was rated as having higher usability. Some of the possible reasons for these results, such as users preferring the natural interactions offered by the VR interface but not having sufficient training to fully take advantage of it, are discussed. Finally, we conclude that while it was not shown that either interface is clearly superior, there is certainly room for further exploration of this research area. Recommendations for how to incorporate lessons learned during the creation of this dissertation into any further research are also made. 2021-08-05T13:57:44Z 2021-08-05T13:57:44Z 2021 2021-08-05T13:57:12Z Master Thesis Masters MSc http://hdl.handle.net/11427/33707 eng application/pdf Department of Computer Science Faculty of Science
spellingShingle computer science
Gwynn, Timothy
A user interface for terrain modelling in virtual reality using a head mounted display
thesis_degree_str Master's
title A user interface for terrain modelling in virtual reality using a head mounted display
title_full A user interface for terrain modelling in virtual reality using a head mounted display
title_fullStr A user interface for terrain modelling in virtual reality using a head mounted display
title_full_unstemmed A user interface for terrain modelling in virtual reality using a head mounted display
title_short A user interface for terrain modelling in virtual reality using a head mounted display
title_sort user interface for terrain modelling in virtual reality using a head mounted display
topic computer science
url http://hdl.handle.net/11427/33707
work_keys_str_mv AT gwynntimothy auserinterfaceforterrainmodellinginvirtualrealityusingaheadmounteddisplay
AT gwynntimothy userinterfaceforterrainmodellinginvirtualrealityusingaheadmounteddisplay