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Mobile virtual reality has the potential to improve learning experiences by making them more immersive and engaging for students. This type of virtual reality also aims to be more cost effective by using a smartphone to drive the virtual reality experience. One issue with mobile virtual reality is t...
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| Format: | Thesis |
| Language: | English |
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Department of Computer Science
2023
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| _version_ | 1867613187815243776 |
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| access_status_str | Open Access |
| author | Sewpersad, Tashiv |
| author2 | Gain, James |
| author_browse | Gain, James Sewpersad, Tashiv |
| author_facet | Gain, James Sewpersad, Tashiv |
| author_sort | Sewpersad, Tashiv |
| collection | Thesis |
| description | Mobile virtual reality has the potential to improve learning experiences by making them more immersive and engaging for students. This type of virtual reality also aims to be more cost effective by using a smartphone to drive the virtual reality experience. One issue with mobile virtual reality is that the screen (i.e. main interface) of the smartphone is occluded by the virtual reality headset. To investigate solutions to this issue, this project details the development and testing of a computer vision based controller that aims to have a cheaper per unit cost when compared to a conventional electronic controller by making use of 3D printing and the built-in camera of a smartphone. Reducing the cost per unit is useful for educational contexts as solutions would need to scale to classrooms sizes. The research question for this project is thus, “can a computer vision based virtual reality controller provide comparable immersion to a conventional electronic controller”. It was found that a computer vision based controller can provide comparable immersion, though it is more challenging to use. This challenge was found to contribute more towards engagement as it did not diminish the performance of users in terms of question scores. |
| format | Thesis |
| id | oai:open.uct.ac.za:11427/37825 |
| institution | University of Cape Town (South Africa) |
| language | eng |
| last_indexed | 2026-06-10T12:32:09.918Z |
| license_str | Not specified — see source repository |
| provenance_str_mv | Harvested via OAI-PMH from UCTD — University of Cape Town Open Access Repository |
| publishDate | 2023 |
| publishDateRange | 2023 |
| publishDateSort | 2023 |
| publisher | Department of Computer Science |
| publisherStr | Department of Computer Science |
| record_format | dspace |
| source_str | UCTD — University of Cape Town Open Access Repository |
| spelling | oai:open.uct.ac.za:11427/37825 A low cost virtual reality interface for educational games Sewpersad, Tashiv Gain, James education virtual reality educational games Mobile virtual reality has the potential to improve learning experiences by making them more immersive and engaging for students. This type of virtual reality also aims to be more cost effective by using a smartphone to drive the virtual reality experience. One issue with mobile virtual reality is that the screen (i.e. main interface) of the smartphone is occluded by the virtual reality headset. To investigate solutions to this issue, this project details the development and testing of a computer vision based controller that aims to have a cheaper per unit cost when compared to a conventional electronic controller by making use of 3D printing and the built-in camera of a smartphone. Reducing the cost per unit is useful for educational contexts as solutions would need to scale to classrooms sizes. The research question for this project is thus, “can a computer vision based virtual reality controller provide comparable immersion to a conventional electronic controller”. It was found that a computer vision based controller can provide comparable immersion, though it is more challenging to use. This challenge was found to contribute more towards engagement as it did not diminish the performance of users in terms of question scores. 2023-04-26T08:06:28Z 2023-04-26T08:06:28Z 2022 2023-04-26T08:05:22Z Master Thesis Masters MSc http://hdl.handle.net/11427/37825 eng application/pdf Department of Computer Science Faculty of Science |
| spellingShingle | education virtual reality educational games Sewpersad, Tashiv A low cost virtual reality interface for educational games |
| thesis_degree_str | Master's |
| title | A low cost virtual reality interface for educational games |
| title_full | A low cost virtual reality interface for educational games |
| title_fullStr | A low cost virtual reality interface for educational games |
| title_full_unstemmed | A low cost virtual reality interface for educational games |
| title_short | A low cost virtual reality interface for educational games |
| title_sort | low cost virtual reality interface for educational games |
| topic | education virtual reality educational games |
| url | http://hdl.handle.net/11427/37825 |
| work_keys_str_mv | AT sewpersadtashiv alowcostvirtualrealityinterfaceforeducationalgames AT sewpersadtashiv lowcostvirtualrealityinterfaceforeducationalgames |