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Extraction of surface texture data from low quality photographs to aid the construction of virtual reality models of archaeological sites

Bibliography: leaves 100-104.

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Bibliographic Details
Main Author: Williams, John G
Other Authors: Blake, Edwin H
Format: Thesis
Language:English
Published: Department of Computer Science 2014
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access_status_str Open Access
author Williams, John G
author2 Blake, Edwin H
author_browse Blake, Edwin H
Williams, John G
author_facet Blake, Edwin H
Williams, John G
author_sort Williams, John G
collection Thesis
description Bibliography: leaves 100-104.
format Thesis
id oai:open.uct.ac.za:11427/8776
institution University of Cape Town (South Africa)
language eng
last_indexed 2026-06-10T12:32:47.627Z
license_str Not specified — see source repository
provenance_str_mv Harvested via OAI-PMH from UCTD — University of Cape Town Open Access Repository
publishDate 2014
publishDateRange 2014
publishDateSort 2014
publisher Department of Computer Science
publisherStr Department of Computer Science
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spelling oai:open.uct.ac.za:11427/8776 Extraction of surface texture data from low quality photographs to aid the construction of virtual reality models of archaeological sites Williams, John G Blake, Edwin H Computer Science Bibliography: leaves 100-104. A tool has been designed and implemented to use information extracted from photographs captured using uncalibrated cameras (so-called casual photographs) to fill the occlusions which occur in three-dimensional models of photogrammetrically captured sites. Capturing the geometry of archaeological sites by photogrammetric means is relatively expensive and, because of the layouts typical of such sites, usually results in a degree of occlusion. Occlusions are filled by extracting texture and calculating hidden geometry from casual photographs with the support of three-dimensional geometric data gleaned from the photogrammetric survey. The essential philosophy underlying the tool is to segment each occlusion into surfaces which may be approximated using curves and then use known geometry in the region of the occlusion to calculate the most probable locations of the junctions of such surface segments. The tool is primarily a combination of existing techniques for pre-filtering and calibrating the casual photograph, boundary detection and ultimately texture adjustment. The technique implemented for calculating the locations of occluded comers using minimisation of least square errors is new. The tool has been applied to occlusions of the various configurations that are expected to be typical of archaeological sites and has been found to deal well with such features and to provide accurate patches from typical data sets. It is also shown that the three-dimensional geometric model is clearly improved by the filling-in of the occlusion. 2014-10-25T18:59:21Z 2014-10-25T18:59:21Z 2001 Master Thesis Masters MSc http://hdl.handle.net/11427/8776 eng application/pdf Department of Computer Science Faculty of Science University of Cape Town
spellingShingle Computer Science
Williams, John G
Extraction of surface texture data from low quality photographs to aid the construction of virtual reality models of archaeological sites
thesis_degree_str Master's
title Extraction of surface texture data from low quality photographs to aid the construction of virtual reality models of archaeological sites
title_full Extraction of surface texture data from low quality photographs to aid the construction of virtual reality models of archaeological sites
title_fullStr Extraction of surface texture data from low quality photographs to aid the construction of virtual reality models of archaeological sites
title_full_unstemmed Extraction of surface texture data from low quality photographs to aid the construction of virtual reality models of archaeological sites
title_short Extraction of surface texture data from low quality photographs to aid the construction of virtual reality models of archaeological sites
title_sort extraction of surface texture data from low quality photographs to aid the construction of virtual reality models of archaeological sites
topic Computer Science
url http://hdl.handle.net/11427/8776
work_keys_str_mv AT williamsjohng extractionofsurfacetexturedatafromlowqualityphotographstoaidtheconstructionofvirtualrealitymodelsofarchaeologicalsites