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Fast galactic structure finding using graphics processing units

Includes bibliographical references.

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Bibliographic Details
Main Author: Wood, Daniel
Other Authors: Marais, Patrick
Format: Thesis
Language:English
Published: Department of Computer Science 2014
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access_status_str Open Access
author Wood, Daniel
author2 Marais, Patrick
author_browse Marais, Patrick
Wood, Daniel
author_facet Marais, Patrick
Wood, Daniel
author_sort Wood, Daniel
collection Thesis
description Includes bibliographical references.
format Thesis
id oai:open.uct.ac.za:11427/9201
institution University of Cape Town (South Africa)
language eng
last_indexed 2026-06-10T12:31:48.735Z
license_str Not specified — see source repository
provenance_str_mv Harvested via OAI-PMH from UCTD — University of Cape Town Open Access Repository
publishDate 2014
publishDateRange 2014
publishDateSort 2014
publisher Department of Computer Science
publisherStr Department of Computer Science
record_format dspace
source_str UCTD — University of Cape Town Open Access Repository
spelling oai:open.uct.ac.za:11427/9201 Fast galactic structure finding using graphics processing units Wood, Daniel Marais, Patrick Faltenbacher, Andreas Includes bibliographical references. Cosmological simulations are used by astronomers to investigate large scale structure formation and galaxy evolution. Structure finding, that is, the discovery of gravitationally-bound objects such as dark matter halos, is a crucial step in many such simulations. During recent years, advancing computational capacity has lead to halo-finders needing to manage increasingly larger simulations. As a result, many multi-core solutions have arisen in an attempt to process these simulations more efficiently. However, a many-core approach to the problem using graphics processing units (GPUs) appears largely unexplored. Since these simulations are inherently n-body problems, they contain a high degree of parallelism, which makes them very well suited to a GPU architecture. Therefore, it makes sense to determine the potential for further research in halo-finding algorithms on a GPU. 2014-11-05T03:57:28Z 2014-11-05T03:57:28Z 2014 Master Thesis Masters MSc http://hdl.handle.net/11427/9201 eng application/pdf Department of Computer Science Faculty of Science University of Cape Town
spellingShingle Wood, Daniel
Fast galactic structure finding using graphics processing units
thesis_degree_str Master's
title Fast galactic structure finding using graphics processing units
title_full Fast galactic structure finding using graphics processing units
title_fullStr Fast galactic structure finding using graphics processing units
title_full_unstemmed Fast galactic structure finding using graphics processing units
title_short Fast galactic structure finding using graphics processing units
title_sort fast galactic structure finding using graphics processing units
url http://hdl.handle.net/11427/9201
work_keys_str_mv AT wooddaniel fastgalacticstructurefindingusinggraphicsprocessingunits