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A simplified game engine for a game development course

Includes bibliographical references.

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Bibliographic Details
Main Author: Weimar, Rolf
Other Authors: Marais, Patrick
Format: Thesis
Language:English
Published: Department of Computer Science 2014
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access_status_str Open Access
author Weimar, Rolf
author2 Marais, Patrick
author_browse Marais, Patrick
Weimar, Rolf
author_facet Marais, Patrick
Weimar, Rolf
author_sort Weimar, Rolf
collection Thesis
description Includes bibliographical references.
format Thesis
id oai:open.uct.ac.za:11427/9202
institution University of Cape Town (South Africa)
language eng
last_indexed 2026-06-10T12:34:23.309Z
license_str Not specified — see source repository
provenance_str_mv Harvested via OAI-PMH from UCTD — University of Cape Town Open Access Repository
publishDate 2014
publishDateRange 2014
publishDateSort 2014
publisher Department of Computer Science
publisherStr Department of Computer Science
record_format dspace
source_str UCTD — University of Cape Town Open Access Repository
spelling oai:open.uct.ac.za:11427/9202 A simplified game engine for a game development course Weimar, Rolf Marais, Patrick Includes bibliographical references. The Video Game industry is maturing. Success in the video game industry relies on many things, including marketing, sound business practises, and top notch technical implementation. Games Engines are software systems that facilitate game production. The growth of the game industry has increased the demand for programmers trained in game development technologies. A simplified game engine, designed specifically for the game development courses which service the supply of graduates for the industry, could have many advantages. This dissertation analysed the requirements of such a system. We found that such a game engine would need to be extensible, reusable, modular, be easy to learn, and be open source. It would also need to at least include graphics, audio, networking and path-finding components. Our analysis found that no game engine currently exists that fulfills all these requirements. We designed and implemented a game engine to fulfill all these requirements. Our game engine is built around a module framework, where each task of the game engine is handled by a module. This modular design allows us to easily change functionality by adding, removing or updating modules. 2014-11-05T03:57:29Z 2014-11-05T03:57:29Z 2014 Master Thesis Masters MSc http://hdl.handle.net/11427/9202 eng application/pdf Department of Computer Science Faculty of Science University of Cape Town
spellingShingle Weimar, Rolf
A simplified game engine for a game development course
thesis_degree_str Master's
title A simplified game engine for a game development course
title_full A simplified game engine for a game development course
title_fullStr A simplified game engine for a game development course
title_full_unstemmed A simplified game engine for a game development course
title_short A simplified game engine for a game development course
title_sort simplified game engine for a game development course
url http://hdl.handle.net/11427/9202
work_keys_str_mv AT weimarrolf asimplifiedgameengineforagamedevelopmentcourse
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