Full Text Available

Note: Clicking the button above will open the full text document at the original institutional repository in a new window.

Product innovation as a static game of incomplete information in a non-Bayesian environment

Includes bibliographical references.

Saved in:
Bibliographic Details
Main Author: Wolf, Guy
Other Authors: Ross, Don
Format: Thesis
Language:English
Published: School of Economics 2014
Subjects:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1867614477889830912
access_status_str Open Access
author Wolf, Guy
author2 Ross, Don
author_browse Ross, Don
Wolf, Guy
author_facet Ross, Don
Wolf, Guy
author_sort Wolf, Guy
collection Thesis
description Includes bibliographical references.
format Thesis
id oai:open.uct.ac.za:11427/9870
institution University of Cape Town (South Africa)
language eng
last_indexed 2026-06-10T12:52:40.512Z
license_str Not specified — see source repository
provenance_str_mv Harvested via OAI-PMH from UCTD — University of Cape Town Open Access Repository
publishDate 2014
publishDateRange 2014
publishDateSort 2014
publisher School of Economics
publisherStr School of Economics
record_format dspace
source_str UCTD — University of Cape Town Open Access Repository
spelling oai:open.uct.ac.za:11427/9870 Product innovation as a static game of incomplete information in a non-Bayesian environment Wolf, Guy Ross, Don Economics Includes bibliographical references. The apparent failure of incumbent firms to produce radical innovations is one that continues to provoke significant debate in the economic literature. This phenomenon, termed the "Incumbent's Curse" by Chandy and Tellis (2000, p.2) receives significant support. Rosenbloom and Christensen (1994, p.655) go as far as to say that this is one of the "stylised facts" in the innovation literature. The concept of incumbent failure to innovate receives support both in theoretic modelling (e.g. Ghemawat 1991, Reinganum, 1983) and in empirical case studies (e.g. Christensen 1993, Henderson and Clark 1990). Chandy and Tellis (2000) rightly point out however that such literature has focused on industries in which there is such incumbent inertia. There are well documented examples of leadership in a high profile industry changing with new product innovations, e.g. typewriters, computer disks. 2014-12-02T15:00:29Z 2014-12-02T15:00:29Z 2001 Master Thesis Masters MSocSc http://hdl.handle.net/11427/9870 eng application/pdf School of Economics Faculty of Commerce University of Cape Town
spellingShingle Economics
Wolf, Guy
Product innovation as a static game of incomplete information in a non-Bayesian environment
thesis_degree_str Master's
title Product innovation as a static game of incomplete information in a non-Bayesian environment
title_full Product innovation as a static game of incomplete information in a non-Bayesian environment
title_fullStr Product innovation as a static game of incomplete information in a non-Bayesian environment
title_full_unstemmed Product innovation as a static game of incomplete information in a non-Bayesian environment
title_short Product innovation as a static game of incomplete information in a non-Bayesian environment
title_sort product innovation as a static game of incomplete information in a non bayesian environment
topic Economics
url http://hdl.handle.net/11427/9870
work_keys_str_mv AT wolfguy productinnovationasastaticgameofincompleteinformationinanonbayesianenvironment