Full Text Available

Note: Clicking the button above will open the full text document at the original institutional repository in a new window.

The school library as a transformation room into an avatar for active learning

Avatars are 3 dimensional animations that represent individual in the Virtual World. Engaging avatars for learning with the aid of Web and Library 2.0, makes learning in the library become more engaging, active, collaborative and captivating. The study hinged the use of avatars on the need by childr...

Full description

Saved in:
Bibliographic Details
Format: Conference Proceeding
Published: 2016-11
Tags: Add Tag
No Tags, Be the first to tag this record!