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Grondbeginsels vir die ontwerp van opvoedkundige rekenaarspeletjies vir die klaskamer (Afrikaans)

Dissertation (MEd (Computer-Integrated Education))--University of Pretoria, 2007.

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Other Authors: Cronje, Johannes Christoffel
Format: Thesis
Published: University of Pretoria 2013
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access_status_str Open Access
author2 Cronje, Johannes Christoffel
author_browse Cronje, Johannes Christoffel
author_facet Cronje, Johannes Christoffel
collection Thesis
dc_rights_str_mv © University of Pretoria 2007 E936 /
description Dissertation (MEd (Computer-Integrated Education))--University of Pretoria, 2007.
format Thesis
id oai:repository.up.ac.za:2263/26477
institution University of Pretoria (South Africa)
last_indexed 2026-06-10T12:36:32.122Z
license_str Other — see source repository
provenance_str_mv Harvested via OAI-PMH from UPSpace — University of Pretoria Institutional Repository
publishDate 2013
publishDateRange 2013
publishDateSort 2013
publisher University of Pretoria
publisherStr University of Pretoria
record_format dspace
source_str UPSpace — University of Pretoria Institutional Repository
spelling oai:repository.up.ac.za:2263/26477 Grondbeginsels vir die ontwerp van opvoedkundige rekenaarspeletjies vir die klaskamer (Afrikaans) Cronje, Johannes Christoffel riaandv@gmail.com De Villiers, Jan Adriaan Net generasie Riglyne vir onderwyser Riglyne vir gebruik in klaskamer Riglyne vir ontwerp Negatiewe aspekte Positiewe aspekte Klassifikase Geskiedenis Opvoedkundige rekenaarspeletjies Rekenaarspeletjies UCTD Dissertation (MEd (Computer-Integrated Education))--University of Pretoria, 2007. Computer games have not only invaded the lives of children, but the lives of adults as well. Increasingly, computer games have become a part of popular culture. Initially computer games were considered to be a waste of time, time that could have been better spent doing more worthwhile activities such as studying and physical exercise. Recently, however, attitudes towards computer games have changed; teachers, parents and researchers have started to regard computer games as a possible educational resource. During this new information age it is possible that the children who are part of the Net generation have started to think and process information differently, and that they may have different educational needs. Some researchers think that computer games may serve as an educational tool to support their learning. This literature survey provides an overview of current literature on computer games and education. The review examines the aspects of computer games that support learning, such as motivational factors, social interaction and learning through doing. Further, the review studies the negative aspects that prevent games from being accepted as an educational tool such as the violence portrayed, game addiction, negative stereotyping and asocial behaviour. The Net generation is also examined. The review looks at their characteristics, thinking patterns, skills and their expectations of education. The review then serves as a basis to provide some guidelines for the selection and usage of computer games in the classroom. Science, Mathematics and Technology Education unrestricted 2013-09-07T06:02:12Z 2008-08-07 2013-09-07T06:02:12Z 2008-04-15 2007 2008-07-21 Dissertation a 2007 E936 /ag http://hdl.handle.net/2263/26477 http://upetd.up.ac.za/thesis/available/etd-07212008-090059/ © University of Pretoria 2007 E936 / application/pdf University of Pretoria
spellingShingle Net generasie
Riglyne vir onderwyser
Riglyne vir gebruik in klaskamer
Riglyne vir ontwerp
Negatiewe aspekte
Positiewe aspekte
Klassifikase
Geskiedenis
Opvoedkundige rekenaarspeletjies
Rekenaarspeletjies
UCTD
Grondbeginsels vir die ontwerp van opvoedkundige rekenaarspeletjies vir die klaskamer (Afrikaans)
title Grondbeginsels vir die ontwerp van opvoedkundige rekenaarspeletjies vir die klaskamer (Afrikaans)
title_full Grondbeginsels vir die ontwerp van opvoedkundige rekenaarspeletjies vir die klaskamer (Afrikaans)
title_fullStr Grondbeginsels vir die ontwerp van opvoedkundige rekenaarspeletjies vir die klaskamer (Afrikaans)
title_full_unstemmed Grondbeginsels vir die ontwerp van opvoedkundige rekenaarspeletjies vir die klaskamer (Afrikaans)
title_short Grondbeginsels vir die ontwerp van opvoedkundige rekenaarspeletjies vir die klaskamer (Afrikaans)
title_sort grondbeginsels vir die ontwerp van opvoedkundige rekenaarspeletjies vir die klaskamer afrikaans
topic Net generasie
Riglyne vir onderwyser
Riglyne vir gebruik in klaskamer
Riglyne vir ontwerp
Negatiewe aspekte
Positiewe aspekte
Klassifikase
Geskiedenis
Opvoedkundige rekenaarspeletjies
Rekenaarspeletjies
UCTD
url http://hdl.handle.net/2263/26477
http://upetd.up.ac.za/thesis/available/etd-07212008-090059/