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Interactive narrative generation using computational verb theory

Dissertation (MSc)--University of Pretoria, 2009.

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Other Authors: Engelbrecht, Andries P.
Format: Thesis
Published: University of Pretoria 2013
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access_status_str Open Access
author2 Engelbrecht, Andries P.
author_browse Engelbrecht, Andries P.
author_facet Engelbrecht, Andries P.
collection Thesis
dc_rights_str_mv © 2009, University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria.
description Dissertation (MSc)--University of Pretoria, 2009.
format Thesis
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institution University of Pretoria (South Africa)
last_indexed 2026-06-10T12:36:21.928Z
license_str Other — see source repository
provenance_str_mv Harvested via OAI-PMH from UPSpace — University of Pretoria Institutional Repository
publishDate 2013
publishDateRange 2013
publishDateSort 2013
publisher University of Pretoria
publisherStr University of Pretoria
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source_str UPSpace — University of Pretoria Institutional Repository
spelling oai:repository.up.ac.za:2263/27510 Interactive narrative generation using computational verb theory Engelbrecht, Andries P. marius.smit84@gmail.com Smit, Marius Computational linguistics Interactive narrative Constraint satisfaction problems Fuzzy constraint satisfaction problems Computer graphics Fuzzy sets Computational verb theory UCTD Dissertation (MSc)--University of Pretoria, 2009. Interactive narrative extends traditional story-telling techniques by enabling previously passive observers to become active participants in the narrative events that unfold. A variety of approaches have attempted to construct such interactive narrative spaces and reconcile the goals of interactivity and dramatic story-telling. With the advent of the linguistic variable in 1972, a means was established for modelling natural language words and phrases mathematically and computationally. Over the past decade, the computational verb, first introduced in 1997, has been developed as a mathematical means of modelling natural language verbs in terms of dynamic systems, and vice versa. Computational verb theory extends the initial concept of the linguistic variable beyond being able to model adjectives, nouns, and passive states, into the realm of actions as denoted by natural language verbs. This thesis presents the framework and implementation of a system that generates interactive narrative spaces from narrative text. The concept of interactive narrative is introduced and recent developments in the area of interactive narrative are discussed. Secondly, a brief history of the development of the linguistic variable and the computational verb are provided. With the context of the computational verb (interactive) narrative generation (CVTNG) system presented, the underlying theoretical principles of the system are established. The CVTNG system principles are described in terms of fuzzy set, computational verb, and constraint satisfaction theory. The fuzzy set, computational verb, and constraint satisfaction principles are organised according to a CVTNG architecture. The CVTNG architecture is then described in terms of its subsystems, structures, algorithms, and interfaces. Each CVTNG system component is related to the overall design considerations and goals. A prototype of the CVTNG system is implemented and tested against a suite of natural language sentences. The behaviour and performance of the CVTNG system prototype are discussed in relation to the CVTNG system’s design principles. Results are calculated and stored as variable values that are dynamically and generically associated with representational means, specifically computer graphics, to illustrate the generation of interactive narrative spaces. Plans for future work are discussed to show the immense development potential of this application. The thesis concludes that the CVTNG system provides a solid and extendable base for the intuitive generation of interactive narrative spaces from narrative text, computational verb models, and freely associated media. Copyright Computer Science Unrestricted 2013-09-07T11:43:04Z 2010-08-24 2013-09-07T11:43:04Z 2010-04-12 2009 2010-08-24 Dissertation Smit, M 2009, Interactive narrative generation using computational verb theory, MSc dissertation, University of Pretoria, Pretoria, viewed yymmdd < http://hdl.handle.net/2263/27510 > E10/451/gm http://hdl.handle.net/2263/27510 http://upetd.up.ac.za/thesis/available/etd-08242010-153438/ © 2009, University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. application/pdf University of Pretoria
spellingShingle Computational linguistics
Interactive narrative
Constraint satisfaction problems
Fuzzy constraint satisfaction problems
Computer graphics
Fuzzy sets
Computational verb theory
UCTD
Interactive narrative generation using computational verb theory
title Interactive narrative generation using computational verb theory
title_full Interactive narrative generation using computational verb theory
title_fullStr Interactive narrative generation using computational verb theory
title_full_unstemmed Interactive narrative generation using computational verb theory
title_short Interactive narrative generation using computational verb theory
title_sort interactive narrative generation using computational verb theory
topic Computational linguistics
Interactive narrative
Constraint satisfaction problems
Fuzzy constraint satisfaction problems
Computer graphics
Fuzzy sets
Computational verb theory
UCTD
url http://hdl.handle.net/2263/27510
http://upetd.up.ac.za/thesis/available/etd-08242010-153438/