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When girls turn into men and boys into women : a postfeminist reading of The Last of Us and BioShock

Dissertation (MA)--University of Pretoria, 2016.

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Other Authors: Lauwrens, Jennifer
Format: Thesis
Language:English
Published: University of Pretoria 2016
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access_status_str Open Access
author2 Lauwrens, Jennifer
author_browse Lauwrens, Jennifer
author_facet Lauwrens, Jennifer
collection Thesis
dc_rights_str_mv © 2016 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria.
description Dissertation (MA)--University of Pretoria, 2016.
format Thesis
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institution University of Pretoria (South Africa)
language English
last_indexed 2026-06-10T12:37:41.144Z
license_str Other — see source repository
provenance_str_mv Harvested via OAI-PMH from UPSpace — University of Pretoria Institutional Repository
publishDate 2016
publishDateRange 2016
publishDateSort 2016
publisher University of Pretoria
publisherStr University of Pretoria
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source_str UPSpace — University of Pretoria Institutional Repository
spelling oai:repository.up.ac.za:2263/51383 When girls turn into men and boys into women : a postfeminist reading of The Last of Us and BioShock Lauwrens, Jennifer Mentz, Karen Visual Studies UCTD Postfeminism Gender Roles Femininity Video game studies BioShock The last of us (2013 Naughty Dog) Humanities theses SDG-04 Humanities theses SDG-05 Humanities theses SDG-10 Dissertation (MA)--University of Pretoria, 2016. This study explores the ways in which certain societal anxieties regarding femininity and masculinity surface in post-apocalyptic video games BioShock (2007 2K Games) and The last of us (2013 Naughty Dog). A postfeminist perspective is employed in order to explore the privileging of so-called ‘masculine values’ in late neo-liberal societies, and the subsequent negation of the (seemingly) binary opposite of stereotypical femininity. This explorative study is situated within a broad framework of postfeminism, and focuses on providing alternative understandings of the representation of gender in video games. By considering video games as a medium that is firmly rooted in traditional masculinity, I argue that anxieties regarding the subordination of so-called ‘feminine values’ in society as a whole, manifest visually in BioShock and The last of us, in both the gameplay as well as in narrative structure. In an attempt to gain a better understanding of how these anxieties surface, I explore the ways in which a disillusionment with ‘masculine values’ become evident in the post-apocalyptic settings of the two games under discussion. This study aims to highlight the ways in which BioShock and The last of us attempt to subvert normative constructions of masculinity, and instead posit feminine values as positive, desirable and necessary in order to acknowledge and realise a broader sense of ‘being human’; one that does not depend on culturally sanctioned notions of gender. ae2026 Visual Arts Unrestricted SDG-04: Quality education SDG-05: Gender equality SDG-10: Reduced inequalities SDG-11: Sustainable cities and communities SDG-16: Peace, justice and strong institutions Humanities theses SDG-11 Humanities theses SDG-16 Masculinity studies 2016-02-16T06:06:49Z 2016-02-16T06:06:49Z 2016-04-05 2016 Dissertation Mentz, K 2016, When girls turn into men and boys into women : a postfeminist reading of The Last of Us and BioShock, MA Dissertation, University of Pretoria, Pretoria, viewed yymmdd <http://hdl.handle.net/2263/51383> A2016 http://hdl.handle.net/2263/51383 en © 2016 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. application/pdf University of Pretoria
spellingShingle Visual Studies
UCTD
Postfeminism
Gender Roles
Femininity
Video game studies
BioShock
The last of us (2013 Naughty Dog)
Humanities theses SDG-04
Humanities theses SDG-05
Humanities theses SDG-10
When girls turn into men and boys into women : a postfeminist reading of The Last of Us and BioShock
title When girls turn into men and boys into women : a postfeminist reading of The Last of Us and BioShock
title_full When girls turn into men and boys into women : a postfeminist reading of The Last of Us and BioShock
title_fullStr When girls turn into men and boys into women : a postfeminist reading of The Last of Us and BioShock
title_full_unstemmed When girls turn into men and boys into women : a postfeminist reading of The Last of Us and BioShock
title_short When girls turn into men and boys into women : a postfeminist reading of The Last of Us and BioShock
title_sort when girls turn into men and boys into women a postfeminist reading of the last of us and bioshock
topic Visual Studies
UCTD
Postfeminism
Gender Roles
Femininity
Video game studies
BioShock
The last of us (2013 Naughty Dog)
Humanities theses SDG-04
Humanities theses SDG-05
Humanities theses SDG-10
url http://hdl.handle.net/2263/51383