Full Text Available

Note: Clicking the button above will open the full text document at the original institutional repository in a new window.

Using an alternate reality game to teach information literacy

Dissertation (MIS)--University of Pretoria, 2016.

Saved in:
Bibliographic Details
Other Authors: Bothma, T.J.D. (Theodorus Jan Daniel)
Format: Thesis
Language:English
Published: University of Pretoria 2016
Subjects:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1867613569360592896
access_status_str Open Access
author2 Bothma, T.J.D. (Theodorus Jan Daniel)
author_browse Bothma, T.J.D. (Theodorus Jan Daniel)
author_facet Bothma, T.J.D. (Theodorus Jan Daniel)
collection Thesis
dc_rights_str_mv © 2016 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria.
description Dissertation (MIS)--University of Pretoria, 2016.
format Thesis
id oai:repository.up.ac.za:2263/57484
institution University of Pretoria (South Africa)
language English
last_indexed 2026-06-10T12:38:13.749Z
license_str Other — see source repository
provenance_str_mv Harvested via OAI-PMH from UPSpace — University of Pretoria Institutional Repository
publishDate 2016
publishDateRange 2016
publishDateSort 2016
publisher University of Pretoria
publisherStr University of Pretoria
record_format dspace
source_str UPSpace — University of Pretoria Institutional Repository
spelling oai:repository.up.ac.za:2263/57484 Using an alternate reality game to teach information literacy Bothma, T.J.D. (Theodorus Jan Daniel) u10488406@tuks.co.za De Beer, J.W. (Koos) Jerrett, Michael Leonard UCTD Engineering, built environment and information technology theses SDG-04 SDG-04: Quality education Dissertation (MIS)--University of Pretoria, 2016. This research aims to document the design, development and implementation of the Nomad alternate reality game for the purposes of teaching and exercising information literacy. Alternate reality games are unique games that are played by players in the real world, where players attempt to uncover an overarching narrative story throughout the play of the game. Twelve examples of such games are examined within the literature in order to discern the genre?s suitability for educational purposes. Game design theory literature was consulted to form the basis of Nomad?s design, whilst also adhering to noted alternate reality game design principles from additional literature. Design of the game followed both agile processes as well as the spiral model of software development. A portion of this finalised design was developed and implemented as a pilot study, with various changes being made to the final design ? the game proper ? as a result. The pilot study and the game proper represent cases that are utilised within this study?s research method, a case study. Data on these cases was gathered through non-participant observation, interviews, questionnaires, document analysis and computer-generated log file analysis, using appropriate research instruments (the researcher-as-instrument, the players themselves, and the game websites and associated back-end technology for further analysis). Each case was separately subjected to constant comparative analysis in an attempt to discern the qualitative opinion of the players regarding the educational and entertainment value of both iterations of the game. An understanding of these qualitative conclusions aims to aid future educational alternate reality game designers with their work, as well as examine the use of alternate reality games within an educational context. tm2016 Information Science MIS Unrestricted 2016-10-27T07:28:31Z 2016-10-27T07:28:31Z 2016-09-01 2016 Dissertation Jerrett, ML 2016, Using an alternate reality game to teach information literacy, MIS Dissertation, University of Pretoria, Pretoria, viewed yymmdd <http://hdl.handle.net/2263/57484> S2016 http://hdl.handle.net/2263/57484 en © 2016 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. application/pdf University of Pretoria
spellingShingle UCTD
Engineering, built environment and information technology theses SDG-04
SDG-04: Quality education
Using an alternate reality game to teach information literacy
title Using an alternate reality game to teach information literacy
title_full Using an alternate reality game to teach information literacy
title_fullStr Using an alternate reality game to teach information literacy
title_full_unstemmed Using an alternate reality game to teach information literacy
title_short Using an alternate reality game to teach information literacy
title_sort using an alternate reality game to teach information literacy
topic UCTD
Engineering, built environment and information technology theses SDG-04
SDG-04: Quality education
url http://hdl.handle.net/2263/57484