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Dissertation (MIS)--University of Pretoria, 2016.
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| Format: | Thesis |
| Language: | English |
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University of Pretoria
2016
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| _version_ | 1867613569360592896 |
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| access_status_str | Open Access |
| author2 | Bothma, T.J.D. (Theodorus Jan Daniel) |
| author_browse | Bothma, T.J.D. (Theodorus Jan Daniel) |
| author_facet | Bothma, T.J.D. (Theodorus Jan Daniel) |
| collection | Thesis |
| dc_rights_str_mv | © 2016 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. |
| description | Dissertation (MIS)--University of Pretoria, 2016. |
| format | Thesis |
| id | oai:repository.up.ac.za:2263/57484 |
| institution | University of Pretoria (South Africa) |
| language | English |
| last_indexed | 2026-06-10T12:38:13.749Z |
| license_str | Other — see source repository |
| provenance_str_mv | Harvested via OAI-PMH from UPSpace — University of Pretoria Institutional Repository |
| publishDate | 2016 |
| publishDateRange | 2016 |
| publishDateSort | 2016 |
| publisher | University of Pretoria |
| publisherStr | University of Pretoria |
| record_format | dspace |
| source_str | UPSpace — University of Pretoria Institutional Repository |
| spelling | oai:repository.up.ac.za:2263/57484 Using an alternate reality game to teach information literacy Bothma, T.J.D. (Theodorus Jan Daniel) u10488406@tuks.co.za De Beer, J.W. (Koos) Jerrett, Michael Leonard UCTD Engineering, built environment and information technology theses SDG-04 SDG-04: Quality education Dissertation (MIS)--University of Pretoria, 2016. This research aims to document the design, development and implementation of the Nomad alternate reality game for the purposes of teaching and exercising information literacy. Alternate reality games are unique games that are played by players in the real world, where players attempt to uncover an overarching narrative story throughout the play of the game. Twelve examples of such games are examined within the literature in order to discern the genre?s suitability for educational purposes. Game design theory literature was consulted to form the basis of Nomad?s design, whilst also adhering to noted alternate reality game design principles from additional literature. Design of the game followed both agile processes as well as the spiral model of software development. A portion of this finalised design was developed and implemented as a pilot study, with various changes being made to the final design ? the game proper ? as a result. The pilot study and the game proper represent cases that are utilised within this study?s research method, a case study. Data on these cases was gathered through non-participant observation, interviews, questionnaires, document analysis and computer-generated log file analysis, using appropriate research instruments (the researcher-as-instrument, the players themselves, and the game websites and associated back-end technology for further analysis). Each case was separately subjected to constant comparative analysis in an attempt to discern the qualitative opinion of the players regarding the educational and entertainment value of both iterations of the game. An understanding of these qualitative conclusions aims to aid future educational alternate reality game designers with their work, as well as examine the use of alternate reality games within an educational context. tm2016 Information Science MIS Unrestricted 2016-10-27T07:28:31Z 2016-10-27T07:28:31Z 2016-09-01 2016 Dissertation Jerrett, ML 2016, Using an alternate reality game to teach information literacy, MIS Dissertation, University of Pretoria, Pretoria, viewed yymmdd <http://hdl.handle.net/2263/57484> S2016 http://hdl.handle.net/2263/57484 en © 2016 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. application/pdf University of Pretoria |
| spellingShingle | UCTD Engineering, built environment and information technology theses SDG-04 SDG-04: Quality education Using an alternate reality game to teach information literacy |
| title | Using an alternate reality game to teach information literacy |
| title_full | Using an alternate reality game to teach information literacy |
| title_fullStr | Using an alternate reality game to teach information literacy |
| title_full_unstemmed | Using an alternate reality game to teach information literacy |
| title_short | Using an alternate reality game to teach information literacy |
| title_sort | using an alternate reality game to teach information literacy |
| topic | UCTD Engineering, built environment and information technology theses SDG-04 SDG-04: Quality education |
| url | http://hdl.handle.net/2263/57484 |